Summary
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Morphing Jar is a classic banning card that causes players to drop hands and draw new cards, perfect for creating a cemetery.
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YU-GI-OH! TCG has different archetypes of a jar with different effects: from napkins to protection and chaos.
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Jar maps, such as cyber -slice and fiber jar, offer chaotic effects: from napkins to reset the entire game, adding excitement to the fights.
YU-GI-OH! TCG has many different archetypes that have an expanded genealogical tree. One of these classic cards to continue to receive support is none other than marf. This terrible look of the bank acted in anime as one of Bakur's cards. Turn it up and all the cards in your hand are in the cemetery.

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Not every jar is doing the same. Some destroy the cards and others are able to send both players back into a square. You never know what happens if you accidentally turn them over. So, here is every member of the archetype that ranks.
12
Cobra Jar
Hidden snake
It can be tempting to put your hand into random jars, but it's not the one. While he has no traditional face, Cobra Jar has a snake that lives inside.
This is definitely one of the weakest cans in the archetype. In the monster duel era, this can be used to delay the game by creating more purposes so that your opponent pushed before they hit your life points.
11
The aroma of the jar
A jar that sticks out
The aroma of the jar is not necessarily bad. This is the equivalent of the Duel monsters with low statistics, but remains aboard, no matter how difficult your opponent gets into it. At the end of each turn even gives 500 points of life.

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Compared to other Jar cards, it's better than Cobra Jar in order to protect you more. However, he has no interesting and broken effects that turned the duel down.
10
Jar for measuring
Grade from both sides
Decorating the measure would be better if you could only expel the cards. However, it remains true to the archetype, where both players reap the benefits of what every bank does. In this case, both players get into the exile of each other's cemetery.
There is even no traditional archetype design in the bank to make it carefully look. It is also better if the jar just has a more funny effect you want to see a determination for giggles.
9
Fights
A sophisticated bank with two effects
A greedy bank is a modern Jar card released at Duelist Nexus Set. This monster gives you more than two effects to take advantage when turned over. The first allows you to dig a card, take one and the rest is dropped to the cemetery.

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The second effect is unique because it allows you to drop additional deck monsters directly to the cemetery. This allows you to activate any cemetery effects right away. This particular bank also has a special gold design.
8
The return jar
Rebound and kits
The return jar is a complex member of the archetype. It has combined effects of the book of eclipse and giant trunca. However, after you have finished bounce all spells and traps, both players can set them up again.
This card was never fast enough to see the game but the effect itself is not half bad. The ability to reset the waiting time as long as the traps are active or get rid of continuous turns, can technically help you turn the tide.
7
Pot forbidden
Slow but powerful pot
The banned pot is the only member of the Jar archetype, which does not call itself a jar, but combines the archetype of pots and banks. It also requires a tribute before you can install it. In return you get four different effects to choose from.

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All effects are decent: from wiping the opponent's board to drawing two cards. The biggest drawback is that it cannot simply be installed, like everyone else. This makes the effect of the effect too long if only in combination with other effects.
6
Absorbable jar
Spells and traps left!
The absorption of the bank has a practical effect with the same level of chaos as some other jars. Turn it up, and all the spell sets and traps on the field are destroyed.
Good thing you can draw cards to replace the destroyed. The only downside is to do this closes you from the card sets, including monster sets, for turning.
5
Cubes jar
Good luck on your side?
Dice Jar is one of the funniest cards that you can shoot if you get the opportunity. Roll the six -backed cloak for a tall roll, and the loser causes damage equal to the fact that they swept 500.

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What you really aspire is an opportunity to plant six. If you defeated your opponent six, it's 6000 burn damage with one card effect. You just need a little good luck.
4
Morphing jar
The sinister classic
This is the original Jar card that started the archetype. This makes both players reset what they have in their hand and draw five new cards. Not only does it create your burial ground, but you also have some fresh options.
This card can be used in the early days of yu-gi-oh! As part of the classic blank deck banks. Its purpose would be to win by cutting the entire deck of the opponent.
3
Morfing jar # 2
Classic numbered monster
This jar is one of the most interesting, because you can potentially reset the whole deck with one lapel. When Morphing Jar No. 2 flips and your only true monster is at the bottom of the deck, everything between them is ejected.

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In a smaller scale, this jar can be used to call for spells, traps of your opponent and high -level monsters that do not cut. In some cases, the marching -word # 2 may be considered better than the original.