Dragon Age: The Veilguard missed the trick with the Dragon Age: Inquisition cut idea

Despite the fact that they don't pay attention to it Dragon Age: The Veilguard and its world center, a truncated concept left over from Dragon Age: InquisitionThe Skyhold Center would be a perfect fit for the Lighthouse in the sequel. As an almost direct sequel DA: Inquisition and his Violator DLC, Dragon Age: The Veilguard expanded on the previous game's use of an eluvial grid that connects the game's central hub to various regions such as Minratus, Treviso, and Riven. For now DA: Weilgard built on DA: Inquisitionhe missed his chance to revive a cut idea that would have led to an explosive finale in his Violator graduation

Due to its importance and central role DA: Inquisition'S Skyhold's concept throughout the game was a missed opportunity. But even DA: Weilgard seems to have repeated this mistake with his Lighthouse center, especially when the story had the perfect opportunity to set it up for his own end. BioWare is making plans for 2025 and future games beyond DA: Weilgardseems to be a carved idea from DA: Inquisition was forever postponed for Dragon Age series.

Relatives

One Cut Dragon Age: The Veilguard feature shouldn't be left in the dust for the next Mass Effect

Mass Effect is still in early development, which means it's not too late to include a major feature that was cut from Dragon Age: The Veilguard.

Dragon Age: The Veilguard's Lighthouse Missed Redeeming Dragon Age: Inquisition's Skyhold

One defining place in the DA: Inquisition was its center, Skyhold, an isolated fortress where the player is led by none other than Solas, and over the course of the game it gradually becomes a hive of activity for the Inquisition itself. But aside from Skyhold's significant role in everything DA: Inquisitionthere have been hints that BioWare may have something more planned for the player center, given its different revamps, settings, and scale compared to the past Dragon Age hub. As shown in the post below on X by Dragon Ageart director, Matt Rhodes, the explosive destruction of Skyhold during TO: The Inquisition's Violator The DLC could have done more than reveal Solas' twist.

Dragon Age: Inquisition's Cut Skyhold Siege missed an opportunity

Image of Skyhold from Dragon Age: Inquisition

in short DA: InquisitionSkyhold's concept involved players upgrading and upgrading their hub to match the base game, but similar to BioWare's own Mass Effect 2 and its final level, Suicide Mission, these upgrades and player decisions would play an important role in the final game. Probably as a reference to DA: Inquisition's Violator ending where players can choose to dissolve the Inquisition, the destruction of Skyhold may have been intended as a symbolic end to the Inquisition itself. However, Siege of Skyhold was eventually shelved, potentially due to time constraints or difficulties BioWare had in bringing the idea to life.

Dragon Age: The Veilguard made the same mistake as Dragon Age: Inquisition

Given that the lighthouse was originally Solas' base before the events of DA: Weilgardit would be equally symbolic to see a player's hub besieged and potentially destroyed at the end of the game. Furthermore, the dialogue between Elgar'nan and Gilan'nain at the Crossroads implies the gods' plan to return the Beacon to the Dire Wolf, as well as the existing Blight infestation at the Crossroads, transmitting their presence to the player. Although the Lighthouse itself may not have been as extensive as DA: InquisitionSkyhold, he and Crossroads could be part of the perfect lead DA: Weilgardthe climax.

A revival of Dragon Age: Inquisition's Skyhold Siege would be a perfect fit for Dragon Age: The Veilguard

Dragon Age The Veilguard The Heart of Corruption Crossroads

Additionally, BioWare has confirmed that it has no DLC planned DA: Weilgardthe final Beacon siege is even more of a missed opportunity, especially when the story could have easily accommodated it. During the events of the Rook escaping Solas's trap in the Fade, DA: Weilgard could have made better use of the time jump to set up the Beacon siege. While doing so, fight your way through the Beacon and Crossroads to reach Minratus DA: WeilgardThe Last Gambit mission was meant to emphasize the ending with a sense of the game's stakes, its finality, and the completion of the player's journey.

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