Key conclusions
- Diablo 4 introduces new active and passive abilities for all classes in Season 6.
- The season introduces gameplay changes, including powerful builds and a new Spiritborn class.
- Each class gets unique active and passive skills, which increases the variety of gameplay.
Diablo 4 has revealed new skills and passives coming to all classes in Season 6. The new feature is part of a series of changes that Diablo 4 will be made in the next season, such as progress updates, new elixir, enemies and more.
Diablo 4 players choose one of five classes to face the dangers of Sanctuary. To make their character more powerful, they gain points to unlock active and passive skills, which translates into different builds. A popular example is the Whirlwind Barbarian build, which uses the active skill Whirlwind as its primary source of damage. With the upcoming season, Blizzard has shed some light on the major changes that this aspect of the game will undergo.
With the announcement of the sixth Diablo 4 season, new active skills and passives have been revealed for each class. The active skill for a barbarian will be Mighty Throw, which upgrades to Improved Mighty Throw, then to Fighter Mighty Throw or Warrior Mighty Throw. Druid will gain Stone Burst which will be upgraded to Enhanced Stone Burst with either Primal Stone Burst or Raging Stone Burst options. Soulrift will be the new active Necromancer skill that will be upgraded to either Supreme Soulrift or Prime Soulrift. Rogue will gain Knife Dance, which will be upgraded to Improved Knife Dance, with Methodical Knife Dance/Disciplined Knife Dance possible paths. Wizards' active skills will be Familiar, upgraded to Improved Familiar, and converted to Summoned Familiar or Summoned Familiar.
New active and passive skills are coming to Diablo 4 classes
Active skills
Barbarian
- Powerful throw
- Improved Power Throw
- Fighter's powerful throw
- Powerful throw
Druid
- Stone explosion
- Improved Stone Burst
- The initial explosion of the stone
- Crazy Stone Blast
Necromancer
- A break in the soul
- The ultimate Soulrift
- Prime Soulrift
A scoundrel
- Dance of knives
- Improved Knife Dance
- Methodical dance of knives
- A disciplined dance of knives
Magician
- Familiar
- Improved Familiar
- Called Acquaintance
- Acquaintance called
New liabilities
Barbarian
- Militancy
- Heavy hitter
- The path of war
- Irrepressible
- Barbed Armor (Passive Key)
Druid
- Humanity
- Disaster
- The capacity for savagery
- Clearance
- One with nature (passive key)
Necromancer
- Necrotic resistance
- Finality
- Fall of the Titan
- Decay accuracy
- Grief (Passive Key)
A scoundrel
- Target practice
- Crossbow
- Evasive
- Until dawn
- Alchemical Impurity (Passive Key)
Magician
- Summons
- Focus of energy
- Moist layer
- Elemental synergy
- Enlightenment
The Diablo 4 classes will gain five new passive skills that always remain active once learned. For the Barbarian, the passive abilities will be Combat, Heavy Striker, Warpath, Unstoppable, and Barbed Armor, while the Druid will gain Humanity, Catastrophe, Savage, Resist, and Oneness with Nature. Necromancers will have the passives Necrotic Fortitude, Finality, Titan's Fall, Precision Decay, and Affliction. Rogue passives will be Aim Practice, Crossbow, Evade, Until Dawn, and Alchemical Impurity, while Wizard passives will be Summon, Energy Focus, Hydrating Layer, “Synergy of the Elements” and “Enlightenment”.
All five so far Diablo 4 classes will gain new active and passive skills, players will also see many customizations that can make gameplay more engaging as players learn new ideas. Another big addition to Season 6 will be the debut of the Spiritborn, a new one Diablo 4 a class with unique items, spiritual guardians, and a huge arsenal of skills to combat the dangers of the Nahantu jungle.