Cities Skylines 2 adds major simulation fixes in new update

Key conclusions

  • The new Cities: Skylines 2 update brings key changes to the simulation, including improvements to job search calculations and garbage collection values.
  • The update also introduces a “University Interest” effect for the Center for Radio Telescope Research.
  • The patch also fixes framerate drops caused by non-standard climates, implements UI improvements, and includes several gameplay fixes based on player feedback.



Developer Colossal Order has released a new update for Cities: Skylines 2introducing important modeling changes such as citizen job search calculations and garbage collection values. In addition to this, a new patch for Cities: Skylines 2 also addresses issues that affected the user climate, introduces various gameplay fixes, UI improvements, mod changes, and more.

Cities: Skylines 2 is a detailed city-building game where players can design and manage their own cities. The game regularly receives updates and patches to address various issues based on player feedback, as seen recently when Paradox Interactive discovered that the popular Cities: Skylines 2 The Traffic mod contained malware, so a patch had to be released to fix the problem. Now the developer is releasing another update to fix more issues in the game.


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Relatives

Cities Skylines 2 learned the wrong lessons from SimCity

While Cities: Skylines 2 could have been the next big city builder, it looks like it could be the beginning of the end for this popular series.

New Cities: Skylines 2 The patch introduces several important gameplay changes aimed at making the city simulation more realistic. For example, how citizens look for work in Cities: Skylines 2 has been improved, the accumulation of garbage in some buildings has been reduced, and the number of students who can enroll in colleges and universities has been increased. In addition to this, there is a new building-specific effect called “University Interest” for the Radio Telescope Research Center.

Another important improvement in this patch is the fix for framerate drops when using custom climates on user-made Cities: Skylines 2 cards. Previously, players experienced slowdowns when adjusting climate settings, but this update should address those issues. Mapmakers can now customize the climate without worrying about performance issues. Also, if a custom climate file is missing, the game will automatically switch to the default climate to prevent crashes and slowdowns.


The patch also makes a number of updates to the user interface based on player feedback. Improved color contrasts in infoviews, tweaked the way citizens are tracked in the life path panel, and tweaked tool modes. The patch also fixes issues with screen overflow and disappearing tool modes, especially for players using text scaling or different languages. These changes are aimed at making the operation more consistent across settings. Additionally, for those using mods, the update adds new safeguards for custom climate features on shared maps. This ensures that modders can more easily create and share content without facing compatibility issues.


As Colossal Order continues its efforts to improve the game, it encourages players to report any bugs on the game's forum. With these updates, the developer wants to offer a more stable and exciting city-building experience Cities: Skylines 2.


Notes on the new Cities update: Skylines 2

Gameplay fixes and improvements

  • Optimized calculations of citizens for job search.
  • Adjusted waste accumulation values ​​are below for some buildings: sorting facility, coal-fired power plant, emergency battery plant, gas-fired power plant, geothermal power plant, nuclear power plant, solar power plant, emergency shelter, large emergency shelter, health research institute, international airport, space center , improved water pumping station and sewage treatment plants.
  • Increasing student numbers for college and university buildings.
  • Added “University Interest” effect to the Town's Radio Telescope Service Building.
  • Fixed desktop crash when bulldozing a street with no prefab building.
  • Fixed desktop crash when splitting road segments with a missing assembly block.
  • Fixed an issue where citizens could shop in office zone buildings.
  • Fixed “No Pedestrian Access” error even though the surface parking building is connected to the sidewalk.


Interface fixes and improvements

  • Improved the color of the information view of the buildings of the postal facility, which is more different from the color of the accumulation of mail.
  • Changed the focus and unsubscribe action to a citizen in the life path panel to make it harder to accidentally unsubscribe a citizen.
  • Added the ability to load the selected map with a double click.
  • Added Topography section to tool modes and moved it to contour lines.
  • Fixed an issue where the game's loading screen could get stuck in 3 save slots mode if the player downloaded exactly 4 custom saves/maps from Paradox mods.
  • Fixed overflow when tool mode label was too large causing multiple modes to disappear.
  • Fixed demand bar showing inaccurate width compared to percentage of demand.
  • Fixed the cinematic camera save/load panel could render out of bounds when UI scaling was enabled.
  • Fixed building infoview not showing marker icons and coloring incorrect building types.
  • Healthcare Infoview road color corrections.
  • Fixes in controller prompts and actions.
  • Fixed switching the infoview menu with L3+Y or clicking the infoview button should also close any infoview that was active.
  • Minor tooltip performance optimizations.
  • Several audio fixes.
  • Lots of fixes for input actions.


Modification changes

  • Added safety measures so that maps fall back to default climates if a custom climate is not present. Fixes frame drops and visual issues on affected shared maps.
  • Fixed custom climate not being shared with custom maps.
  • Fixed the initial tile selection in the editor not responding to anything.

Known issues and tips

  • Hotels can complain about “Not enough customers” despite the fact that all rooms are occupied due to slow consumption of the “Accommodation” resource. We are aware of the issue and are working on a fix.

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