During the “Jabul Waters Rift“the main mission of The Legend of Zelda: Echoes of Wisdom, Zelda will encounter a small sequence of rifts in the The quiet upper reaches of the Zora River. This entire section is divided into a smaller main mission called “Chaos in the village of Zora River“, which essentially serves as a subtask that branches off from the main task. These smaller rift sequences occur several times in Echoes of Wisdom, with a purpose looking for friends Three in the crack staying the same every time.
Closing The quiet upper reaches of the Zora River rift is the main task that Zelda and Tri will take on in “Chaos in the village of Zora River.” This ultimately serves as half of the main quest that leads to Jabul Ruins Dungeon. Three will need help finding their five friends in the still world, and Zelda will be happy to help. This guide will guide players through Chaos in the Headwaters of the Dawn River, with a focus on finding Tri's friends in The quiet upper reaches of the Zora River.
How to enter the silent headwaters of the Zora River in Echoes of Wisdom
During the “Jabul Waters Rift” The main task, Zelda will have to interact with both the Sea of Zora and the River of Zora. After that, they will both meet in Lorga of Lord Jabu-Jabu. However, as the leaders of each tribe are at odds, Jaboo-Jaboo becomes angry when they try to play the music. Perhaps nothing would appease Toad-Toad as he turned out to be an impostor. Angered, Jabu-Jabu heads north Zora village. Head north to start Chaos in Zora River Village.
Enter the rift:
If you are using Echo of Wisdomor approach the village, as soon as you arrive there will be a short scene indicating the start of the quest. The first objective is to find Dradd, the leader of the Dawn River. To find it, go through the hole in the rock behind the damaged huts Zora village.
You won't be able to see the path, but turn right to reach the upper level. Continue west until you see Kusharathe leader of Sea Dawn and the young Raka Dawn. They will be standing in front of the entrance to the rift, and Zelda learns that Drad, along with young Zora's father, have been kidnapped by the rift.
Three mentions that there are also some friends inside the rift who are asking Zelda to come in and get them back. Interact with the rift entrance to enter The quiet upper reaches of the Zora River.
All the places of the friends of Three in the quiet upper reaches of the Zora River are echoes of wisdom
I have three five friends in the quiet upper reaches of the Zori River. They are scattered throughout the gap. There is no particular order in which you should collect them, so you can follow this list in any order you choose.
Friend Three 1:
To find Three's first friendgo east on the wooden planks, then go south along the old pillars. Jump onto a ledge of wooden logs. From this platform you can look east and see the first friend sitting on another pillar.
There may be several ways to reach the pole, but we used four About ld-Bed echo to create a drawbridge. Once you reach the pillar, interact with the glowing sphere to free Tri's friends.
Friends Three 2:
Friend Three 2 is in a small cave that can be entered by heading to the east end of the rift. From one friend, swim up the channel with the pillar sticking out of it, then head right to the top. You face two Octoroks that shoot projectiles. You can either take them out or just pass them in and use a a table or Trampoline reach the upper ledge and the cave entrance.
When you enter the cave, Zelda will drop into a 2D sequence. Use a Bomb fish to destroy the blocks blocking your path, then head to the very bottom of the pool.
Head west and you'll see a second friend in a small hallway blocked by another destructible block. Use another one Bomb fish and collect Friend two.
Friend Three 3:
As you make your way to the exit of the cave that the other friend is in, you will encounter a Shadow Tektite. These jumping enemies can be very annoying. Summon a flying echo like a to defeat him easily Wowthen use Connect to hold the Tektite in place. Guai easily destroys the Tektite by revealing The third friend.
Friend Three 4:
After exiting the cave, go west, returning the same way you came. When approaching the platform with the exit to the golden circle, do not jump on it. Instead, use the tree above the circle to reach the upper level.
You'll see a large structure right above the platform you started on, with a water channel that Zelda can swim up.
Head to the top of the platform and turn left. You will immediately encounter The fourth friend next to Dradfrozen body.
Friend Three 5:
From the fourth friend, go back down to the starting platform. Head west and follow the water channels until you see Friend five which floats in a small pool at the end. Collect three the last friend
After all, five of
Friends Three
were collected, Tri will automatically cause Zelda to exit. There he will gain approx
20%
strength to the next level. It will also reward Zelda with
Two powerful crystals
for modernization
Swordsman form.
Ending Chaos in Zora River Village in Echoes of Wisdom
Once The quiet upper reaches of the Zora River the rift is closed, Kushara and Drad will have a short conversation. This moment will be the first step in mending their broken relationship, which will eventually allow them to open the way to the Jabul Ruins dungeon.
There will be no more quests as the main goal of this small main quest was to close the rift.