Captain American, First Avenger Commander Deck Guide – Best Cards, How to Play

Captain America, The First Avenger is one of five unique legendary hero cards included Magic: The Gathering's Marvel x Secret Lair Superdrop. This Secret Lair contains five different sets of five cards, each dedicated to a different Hero, with four reprints featuring new arts (and sometimes names) along with a mechanically unique legendary creature that can be the face of your next Commander deck.

Relatives

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Counters forever.

Captain America, The First Avenger is a gear-head. It can turn Equipment into burn damage from opponents and creatures, and cheat the cost of equipment. All of this makes Captain America an excellent commander for Voltron (a commander who focuses on loading up his tons of equipment).

List of decks

MTG Shield of War and Peace card with background image.

Commander: Captain America, The First Avenger

Akiri, the intrepid traveler

Arden, the intrepid archaeologist

Brass Squire

Bruenor War Hammer

Head of the bureau

Cloudsteel Kirin

Codsworth, Handy Helper

Dalakos, the creator of miracles

Halvar, God of Battle // Sword of Kingdoms

Kellan, fae blood

Komainu Battle Armor

Lion belt

Lizard blades

Nahiri forged in rage

Pippin, Citadel Guard

Puresteel Paladin

Shame on you, senior editor

Stoneforge Mystic

Stonehewer's giant

Urza, Lord Supreme Master

Zirda, Zaranitsa

Blasphemous act

Ignition of Chandra

Gift of estates

Open the armory

Martial arts

Gift of Steelshaper

Chaos Warp

Dispatch

Flawless maneuver

A generous gift

Inventory management

Swords to eagles

Magic seal

Armor Argentum

Basilisk collar

Butterskull

Bladehold Battle Whip

Hammer of the Colossus

Commander sphere

Excalibur, the Sword of Eden

Stone of Felvar

Hammer of Nazan

Hexplate Wallbreaker

Kaldra Compleat

Lightning Greaves

Loxodon Warhammer

Mastery of ingenuity

Nazgûl war mace

Quiet Spike

Solo ring

Quick-footed shoes

Sword of feast and famine

Sword of the Animist

The sword of war and peace

Talisman of Conviction

Talisman of creativity

Maker Cleaver

Blacksmith's talent

A destructive class

Cook again

Forging the Tyrite Sword

Sigard's help

Training

Ruins of the Academy

Adarkar Waste

An ancient concavity

Arch of Innovation

Axgard armory

Battlefield Forge

Buried Ruin

Cascade Bluffs

A cliff top retreat

Command tower

Deserted beach

Exotic orchard

Glacier fortress

Great Furnace

x3 Island

Monumental henge

x4 mountain

The mystical gate

x4 Plains

Prairie Stream

Robber passage

Harsh prairie

Residence of the Synod

Reef Shivan

Stormy coast

Sulfur waterfall

House of the Sun, Legion Stronghold

List of decks contains 21 creatures, six sorceries, six instants, 25 artifacts, six enchantments, and 35 lands. Since the deck is heavily Equipment focused, most creatures and artifacts are Equipment supports or are Equipment themselves.

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Key cards

Captain America, The First Avenger

MTG Captain America, First Avenger card with background image.

deck commander, Captain America, The First Avenger this is naturally the most important card in it. Captain America can enter the battlefield very early, and begin equipping the Equipment immediately on himself, since his …The ability to catch will work at the beginning of the fight.

You can for three mana use your equipment as a way to deal damage after attacking if it was equipped. With equipment with higher mana values, this can turn into multiple forms of removal as it can target up to three creatures. Alternatively, if your opponent is low on life, this can be used to close the game for them bringing their life total to zero.

Excalibur, the Sword of Eden

MTG card Excalibur, Sword of Eden with background art.

The best gear you can give Captain America Excalibur, the Sword of Eden. Although it has a high base casting cost, as you will there are many historical monuments, you'll be able to use it for low mana, sometimes even for free.

He has a low cost of equipment, and gives Captain America a significant boost of ten powers. After he deals damage, you can remove Captain America's effect from him for 12 damage head for any goal. It's great for getting a pesky player out of the game that might interfere with your strategy, and at the same time it's very easy to retool after using it.

Cloudsteel Kirin

MTG Cloudsteel Kirin card with background art.

Cloudsteel Kirin it is a creature that as a creature is not anything special but fantastic when equipped with a creature. The cost of reconfiguration can be a bit expensive, but luckily Captain America can cheat around that since the Cloudsteel Kirin has a set of hardware.

Permanents that allow you to equip Equipment for free can be used with reconfigured creatures. For example, Sigarda's Aid will allow you to equip him as soon as he enters the battlefield, and Captain America can equip him with the ability …Catch.

For now equipped, you won't be able to lose the game and your opponents won't be able to winwhich makes it easier to slowly whittle down opponents' life totals or take them out of the game with commander damage. As an added bonus, it grants flight to make it harder for your opponents to block Captain America.

Ignition of Chandra

MTG Chandra ignition map with background art.

Ignition of Chandra is going often act as a one-way board. You can target Captain America and transfer his power to all other creatures and enemies like Captain America will often have high stats due to all the gear on himespecially those that give significant stat boosts.

The power of Chandra's Ignition comes from being capable of inflicting damage on every opponent. Captain America's effect can deal a lot of burn damage after a large equipment attack Chandra's Ignition can come after to deal even more burn it's much faster than just attacking to lower everyone's life total.

Maker Cleaver

The Reaver Cleaver MTG card with background art.

While raising stats Maker Cleaver isn't anything special, stomping is a great effect, especially when combined with other stat-boosting gear. The Reaver Cleaver's power comes from its ability create treasure tokens equal to the combat damage dealt by the equipped creature.

Damage to make treasure tokens must be from battle damagewhich means harm Captain America's effect will not create treasures.

Jeskai (red/white/blue) can fight the ramp a lotso treasure generation is very useful for advancing mana. Without it, your only source of ramp is mana stones, so you want to run The Reaver Cleaver as soon as possible.

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Voltron by Marvel.

How to play a deck

MTG Captain America's Aid card with background image.

Captain America The First Avenger Deck. wants to load Captain America with as much gear as possible to give him massive stats. Equipment can also be disabled at any time to deal damage to multiple targets, allowing you to always have a source of removal as long as you have three mana to spend.

Captain America can cheat around the equipment cost of one Equipment per turnbut there are other cards in the deck that make it easy to equip Equipment without wasting mana. Cook again allows you to pay zero mana for the first activated ability of an equipment during the turn, Sigard's help automatically attaches Equipment as it enters and Blacksmith's talent at the second level allows you to attach equipment for free at the start of combat.

There are many search possibilities in the deck for consistency. Steelshaper's Gift, Fighter Class, and Open the armory everyone gets gear into your hands, making it easy for you to train any gear you need, given the game situation.

The the deck's primary win condition is to win through combat and damage the commander. Since Captain America will have high stats and many abilities provided by the Gear, it is very easy to deal 21 combat damage to the opponent to take them out of the game via Commander damage.

Even if you can't close with commander damage, high stats allow you to deal a lot of damage with assists …Catch an effect on Captain America that can control creatures or close games.

The the deck's biggest drawback is its heavy reliance on equipment. While you ideally want them on Captain America, they can go on any creature. However, if you're low on mana, you won't be able to equip them, and it becomes even more difficult if you have no way to lower the cost of the equipment. So you may find yourself not doing much on your turn but stacking equipment on creatures.

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