Call of Duty Dev explains Black Ops 6 movement decisions

Key conclusions

  • Matt Skrons explains why movement in Black Ops 6 may feel slower than previous games for gameplay balance.
  • Prone and crouching speed has been changed to prevent twisting in Black Ops 6, which reduces the effectiveness of some tactics.
  • Treyarch always takes player feedback into account in Black Ops 6.



Call of Duty: Black Ops 6 Associate Design Director Matt Skrons explained several design decisions made regarding the new omnimovement system. In particular, he explained why some aspects Call of Duty: Black Ops 6Movement may feel a little slower than previous games in the series.

On the eve of the launch Call of Duty: Black Ops 6the new omnimovement was touted as a major step forward for the series. This allows players to sprint, slide, and dive in any direction, making movement smoother overall. Although not ideal, most agreed with it Call of Duty: Black Ops 6omnimovement has been a positive addition to the series, raising the skill ceiling significantly as gunfights become much faster. As with any major change in a franchise with an established gameplay formula Call of Dutythere were elements of locomotion that some fans didn't like, and they weren't shy about sharing them with the game's developer.


Relatives

A Call of Duty: Black Ops 6 player found a major flaw in Prop Hunt

A Call of Duty: Black Ops 6 player online spotted a fatal bug in the game's Prop Hunt mode that must have disappointed some gamers.

In response to a clip showing a comparison of movement speed in 2019 Call of Duty: Modern Warfare and recently released Black Ops 6Matt Skrons, Treyarch's deputy design director, explained that the problems occurred when lying down and crouching too fast. This explains why basic actions like crouching and swinging seem much more difficult in the new game compared to the past Call of Duty names.


Black Ops 6 Omnimovement design decisions explained

In addition, Skrons also explained why the jumps feel more difficult Black Ops 6. He claims he's “personally never been a fan of spamming jump during combat” and omnimovement was designed with that in mind. Sway and Bob values ​​were adjusted during development “to make sure it's not the most effective tactic during skirmishes,” though he reassures that any player who wants to spam the jump button during firefights can do so more easily with various Call of Duty: Black Ops 6 benefits and additions to weapons.


Since launch Call of Duty: Black Ops 6players regularly shared their feedback about the game with Treyarch. More recently, players have called for changes to the collision of teammates Black Ops 6among many other things. Fortunately, Treryarch has so far taken this feedback on board, and regular updates to the game have addressed major issues. There is no doubt that if the studio feels that some changes are necessary for the omnimovement, they will make them.

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