Best Magic Avengers seller in Act 1

In Gate Baldura 3Players can adjust each aspect of their character from appearance to class and even the types of armor and accessories they wear. However, in this game, such items are designed not only for fashion, but also for the functionality and improvement of your construction to work as efficiently as possible. For this reason, providing ideal armor is very important, especially when you work in more complex parts of history.

Act 1 has many wonderful magical armor that players can get – each has magical properties that provide unique bonuses, liabilities or abilities/spells. Surprisingly, quite a few of these notable armor can be purchased from different traders you will encounter throughout the journey. If you are interested in such subjects, all you need to know about the best magical armor sold by acts 1, and where to find the mentioned traders was set out in the guide below.

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Best Magic Armor Armor in Bardura in Bardura 3 Law 1

Law 1 merchants

For this purpose, the management included items from the insufficient park and mountain passage, which are often considered “Act 1.5”.

Samsek

Name of the item

Type of item

Rare

Price

The magical properties

Samsek

Armor for body

Rare

510 gold

Higher material – You take 1 less reduction in damage.

CountersHock – If the owner harms, with charges, the attacker must reach the Dex saved or shocked.

  • Sold: Brem in the Zhentarim basement (unlocked in the store after completion of the missing shipment)

The gloves of the missile network

Name of the item

Type of item

Rare

Price

The magical properties

Gloves with rocket snoring

Gloves

Rare

150 gold

The missile network – You can intercept missiles using a range of weapons attacks with reaction, reducing their damage by 1D10 + your Dex MOD.

The gloves of the agility

Name of the item

Type of item

Rare

Price

The magical properties

The gloves of the agility

Gloves

Very rarely

300 gold

Sets DEX up to 18

The charm has no effect when their agile score is higher without it.

Attack Roll +1

Help boots and comfort

Name of the item

Type of item

Rare

Price

The magical properties

Help boots and comfort

Boots

Remarkable

70 gold

Retrieval – If the owner heals the target, it acquires additional 3 temperatures. HP

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A sophisticated fabric

Name of the item

Type of item

Rare

Price

The magical properties

A sophisticated fabric

Armor for body

Rare

800 gold

Cat grace – You get CAT mercy and increase DEX by 2, up to a maximum of 20.

(Advantage on the DEX checks, take half a drop)

Agile as a cat – You get a +1 bonus for your Dex Saves and increase the 5 -feet jump.

Reedville gloves

Name of the item

Type of item

Rare

Price

The magical properties

Reedville gloves

Gloves

Rare

240 gold

Doom lobber – Owner receives a +1 bonus for writing rolls attack

Suicide proximity – Your ranges are made as attacks on a melee spell when you are near a hostile being.

This effect can be switched.

  • Sold: A'jak'nir Jeera in githyaki creche.

Vital boots

Name of the item

Type of item

Rare

Price

The magical properties

Vital boots

Boots

Rare

240 gold

Athletics +1

Vital pipeline – gives the owner 8 HP temperature when they throw a spell that requires a canonthotine.

  • Sold: A'jak'nir Jeera in githyaki creche.

Gloves of the slag and sizzling

Name of the item

Type of item

Rare

Price

The magical properties

Gloves of the slag and sizzling

Gloves

Rare

240 gold

A scorching ray lv 3 once on vacation

Dragon's fists – Your unarmed attacks cause additional fire damage +1D4

  • Sold: Lady Esther on the mountain passage trail.

Shoes

Name of the item

Type of item

Rare

Price

The magical properties

Shoes

Boots

Remarkable

70 gold

Noise – Whenever you burn the enemy, you get 2 heat rpm.


Baldur gate

Gate Baldura 3

9/10

Liberated

August 3, 2023

Esrb

M for mature: blood and mountains, partial nude, sexual content, strong language, violence

Engine

Divinity 4.0



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