Key conclusions
- The Tom Clancy's Ghost Recon series offers engaging team-based chatter, from tactical callouts to casual conversations.
- Call of Duty: Black Ops has a star-studded cast that brings Hollywood realism to NPC dialogue in an explosive action game.
- Bioshock Infinite features a dynamic NPC companion, Elizabeth, who comments on the player's actions and enhances immersion.
While the video game industry is filled with famously silent heroes, such titles are often also rich in original NPC allies that are over-the-top with lots of jokes, one-liners, and extended conversations.

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8 of the best FPS games with lots of enemy chatter
Enemy chatter in FPS games can offer entertainment, greater immersion, and can even be part of a game mechanic.
From close-knit brothers-in-arms to individual AI companions that accompany the player through the highs and lows of the narrative, allied characters in video games are rarely silent and too often full of engaging conversation.
8 Tom Clancy's Ghost Recon Wildlands & Breakpoint
While squad combat and complex combat callouts from Ubisoft Ghost Recon Wildlands may have been strengthened in its continuation, Ghost Recon Breakpointthat's not to say the interpersonal chatter was any less engaging in the original. With the subseries' focus on multiplayer, the combat and chatter of AI allies largely replicated the banter of player-led interactions for those who wanted to play solo.
Although the Ghost Team's antics in Bolivia, as seen in the Ghost Recon Wildlandsmay have been expanded in its direct continuation; The communication between Nomad, Midas, Holt and Weaver remains perhaps more engaging than the original recording. Reinforced wildlands' chatter tied to tactical callouts – with commentary about the environment and tasks, as well as conversational banter – the open-world shooter brings a quirky personality to its core team.
7 Call Of Duty: Black Ops
Witty one-liners and hilarious conversation from an all-star cast
- Released
- November 9, 2010
With the acting talents of such Hollywood masters as Gary Oldman, Ed Harris and James S. Burns, Call of Duty: Black OpsThe 2010 release brought players into a star-studded, action-packed depiction of the Cold War. While others Call of Duty Titles before and after have touted the cast lists of its characters, Treyarch's commitment to explosive action and pulp-like scenarios ensures that FPS combat never stays on the list for long.
From Frank Woods' gruff and sassy fighting bark to Hudson's more authoritative tone, the chatter in casual and combat situations is not only engaging, but entertaining at seemingly every turn. Enhance your protagonists' gameplay with Hollywood realism in NPC dialogue and battle cries, and Call of Duty: Black Ops“The audio remains perhaps as explosive as its gameplay.
6 Fallout 4
- Released
- November 10, 2015
Although disassembling and walking through the remains Fallout 4The Commonwealth is often lonely, players can choose to forego post-apocalypse solitude and patrol the wastelands with one of the game's many companions. From an inquisitive but clumsy news reporter to a faithful robot butler, Fallout 4 provides some of the most endearing companion characters in the series.

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Fallout 4: All companions, rating
Fallout 4 offers players the option to travel with a companion. However, with so many great ones available, deciding who to bring can be difficult.
Enhanced with unique power-ups, quests and dialogues, each of which Fallout 4Companions bring individual changes to the game. However, during combat and while simply roaming around post-apocalyptic Boston, many of your fellow players will not only shout battle barks, but also chatter about their lives and surroundings, as well as chat with other NPCs in the area.
5 Battlefield: Bad Company
A band of Rag-Tag brothers who aren't shy about loosening their lips
Battlefield: Bad Company


- Released
- June 23, 2008
- The developer
- DICE
Despite the fantastic action and brutal battles of EA Battlefield: Bad Company subseries, one aspect of her FPS titles that seems to stick with fans is her tongue-in-cheek dialogue in and out of scripted sequences. While battle barks add a sense of realism to enemy combat, the banter and pseudo-philosophical musings of B Company in the bunker or foxhole give the titles a sort of fraternal element.
From conversations about “or better” screenplays and misquoting Shakespeare to the debate surrounding Kevin Bacon's filmography; Sweetwater, Haggard and Redford's banter is not only entertaining, but creates an element of realism rarely seen in war shooters since.
4 Star Wars: Republic Commando
In advanceClone Wars Humanization of elite soldiers of the Republic
- Released
- February 28, 2005
Three years before Star Wars: The Clone Wars the animated series will give much-needed humanity to the clone troopers Star Wars“Grand Army of the Republic, LucasArts has developed a squad shooter Star Wars: Republic Commando. Showcasing the unique personality and skills of each of the eponymous Clone Commandos, the Delta Squad communicated and cooperated as a cohesive military unit—as you'd expect.

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Exploring a new game and going on adventures with friends is always fun, and these are the best games with lots of companions.
While this cohesion is achieved by simulated battle barks tied to the action as and when it happens, much of Scorch, Fixer and Sev's characterization comes from the more conversational chatter and remarks that occur throughout the campaign. From cheeky jokes about rank to comments about the Wookiee's imposing nature, the bond and brotherhood of the Delta Squad is strengthened over and over again until the heartbreaking task is over.
3 Titanfall 2
Continuous spoken feedback, from Titanic to Earth-sized.
- Released
- October 28, 2016
- OpenCritic rating
- Powerful
Even with the sharp maximum FPS in the eighth generation of consoles, Respawn Entertainment Titanfall 2 remains a great shooter in the gem library. For now Titanfall 2Enemy AI is often prone to dynamic chatter upon player spawn, the title's emphasis on allied AI companions is an undisputed pillar of the game's design.
After just a few minutes, the dynamic of buddy cop Jack Cooper and BT-7274 takes center stage Titanfall 2narrative and is filled with engaging chatter that dynamically plays out in game scenarios and as branching conversational elements. However, this ally banter also carries over to prominent multiplayer offerings via similar dynamic barks like Titanfall 2enemy A.I. Grunt forces with titanfall 2'PvPvE multiplayer adds a sense of life to the maps and conflicts in the title.
2 Halo: The Master Chief Collection
Multinational sassy chat of bots of the CSC on the ground infantry


- Released
- November 11, 2014
Although a follower of Microsoft Hello Over its nearly 25-year history, the series has pitted its super-soldier protagonist John-117 against a variety of vocal alien species, which isn't to say the top boss has been alone without a slew of sentient allies.
As one of the most defining elements of the UNSC's armed presence, the savvy human marines constantly communicate with each other and the player. The Marines' multi-national dialects are a non-stop chatter, from comments about a particularly terrifying hillside jump to fending off newly dispatched Sunheili enemies. Bolstered by in-game optional modifiers like the I'd-be-your-daddy skull, human banter rings especially loud in the alien fields of many Hello company environment.
1 Bioshock Infinite
While most video games seemingly attempt to instill a sense of realism and necessity in their companions and compatriots, shockingly few titles have made such an effort a mainstay of their design. Even more than 10 years after its release—and despite its detractors—the 2010s Bioshock Infinite remains arguably one of the most revered video games – especially in relation to Elizabeth Comstock's realization.
Jumped out of her elegant cage in the height EndlessElizabeth of Columbia constantly helps the player by providing a tangible advantage with her lockpicking and ammo hunting skills. In addition to this, she also comments on combat situations and intricate details of the world as the relationship between her and the player character develops. Thanks to Elizabeth's constant chatter and help in and out of combat scenarios, “players actually [begin] feel like they're playing a game with her,” rather than just accompanying them on their journey.

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These games breathe life into their dynamic companion characters, all of whom change and grow as their game's story unfolds.