Best forgotten PlayStation exclusions that rank

Summary

  • Some exclusive PlayStation, such as puppeteer, Okage: Shadow King and Folklore, deserve greater recognition for their creativity and uniqueness.

  • These unpredictable games offer inventive mechanics, bizarre stories and bold artistic directions that separate them.

  • Despite their initial commercial fires, these names left a long impact on those who survived them.

For each God of war or Unknown This is still heated in PlayStation floodlights, the precious stones are buried in the rear catalog, collecting the dust next to third-party controller and a hardly running card. These are games that earned more fanfare than they received. Some launched on insufficient equipment, some ahead of their time, while others quietly faded in the shade for reasons that no one understands.

But the fact that time forgot them does not mean that they were not brilliant. In fact, the revision of these lost exclusive PlayStation is like finding an old photo album, filled with moments that are much better than anyone remembered. Here are some names that deserve a second chance with gamers.

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7

Puppet

A puppet show that deserved a larger stage

Puppet It came out in 2013, and despite the fact that it was published by Sony, it disappeared almost instantly. This could have been because it started deeply in dusk PS3 when most players were already looking at PS4. But under his commercial misfire lies one of the most visually inventive and mechanically creative platforms on the console.

The game is built as a theatrical performance, complemented by the ranging curtains, the requisites that change in real time, and the audience that responds to the action. Players are controlled by a cetar, a boy whose head is stolen by a tyrannical moon King. Thus, naturally, it replaces it with a rotating set of toys, each with unique abilities. Central Mechanic – using magic fabric cliffs – just as fun as the original.

Not often this game is confident in its quirk, not to mention the publication of a large company. But Puppet He did this and deserves more gratitude for that.

6

Okz: Shadow king

Your shadow is much more interesting than you

Released in 2001, Okz: Shadow king As Tim Berton is found early Final FantasyBut filtered through this intricate, slightly unmatched lens only early RPG PS2. History stems from Ari, an undemanded boy whose shadow possesses an ancient evil called a STAN, which, despite all his big conversations about world domination, more sas than sinister.

That makes Toll Special not only for his surreal art style or will be overwhelmed. This is a commitment to amazing. By step-by-step fights are not revolutionary, but enemies-like evil appliances and fish-lying are a completely different story. The scripture flares between the satirical and truly intelligent, self-consciousness that predicted the ironic humor of later indie RPG. The game never caught, probably because it looked like a children's game, but it wasn't, and its marketing in the west was not big. However, this is one of the most magical intricate RPGs Sony, which if -either financed.

5

Busdido blade

Honor is all (except perhaps sold)

While most fighters from the end of the 90s were obsessed with jugling and bars for health, Busdido blade Quietly presented something wild: one hit. Players could win or lose the match thanks to one conscientious strike. No HUD. No time limit. Just pure tension. He leaned toward realism in such a way that he was unprecedented at the time. Players can cripple the limbs by rendering the enemy, unable to waving and even standing. And the environment had the value: players could chase the enemy through the gardens, bamboo forests and castle yards, with matches that feel more like fights than the fighting buttons.

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Busdido blade There has never been a mass attractiveness, but it is still discussed in the deep colors of those who played it. The spiritual sequel, Keanga, Tried to wear torch but never caught fire. With modern combat games that are part of the spectacle BUSIDO BLADE'S Meditative pace and brutal simplicity feel more radical than if you are.

4

Folklore

The dead don't silent

Have a good chance Folklore He advanced past even the most violent PS3 owners. Released in 2007, just a few months after the console launch, it was marred by hardware complaints, a thin library and the upcoming arrival of large budget blockbusters. But Folklore remains one of the most unique atmospheric exclusions in the system.

The game, located in the bizarre Irish village of Dulin, and its dreams, known as NetherWorld, follow the two main characters, kits and Ellen, both chases for very different mysteries. Players are exploring surreal landscapes, a battle of intricate perfume called people, and absorb their abilities by shocking the Sixaxis controller. Movement control did not grow so good, but everything else is entertaining.

His artistic direction leaves to Celtic mythology, the design of the monsters is surprisingly original, and the music pursues all the right ways. Folklore He was a bold experiment in ARPG, which was headed by the narrative but Sony never followed him. What a shame because it was one continuation from the legendary.

3

Allunda

If Zelda had anxiety and British accent

Often described as a Sony response Legend about Zeldo. Allunda Did more than borrow a RPG mechanics from top to bottom. It filled them with deep themes, punishing puzzles and history, which makes its way much higher than his weight. The game goes for “Dreamwalker” named Alundra, which is part of the village's nightmares suffering from a mysterious death. It sounds like a fantastic fluff, but the story becomes surprisingly dark, fight against mountains, injury and existential horror is unable to save everyone. And unlike most RPG era, Allunda In fact, the problem is required. The heads are dense, sometimes unpleasant, but always rewarded.

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These RPG have not yet received the coveted re -issuing of modern consoles and remain trapped until today on PlayStation 1.

It received good reviews sold decently and then quietly disappeared, obscured by Flcyier 3D RPG, which will follow in the PS2 era. He got a sequel, Alundra 2But the tonal shift and the 3D platform did not sit with fans. Which just made the original feel even more special.

2

The legend of the dragoon

The one that almost took on Final Fantasy


The legend of the covers of the dragoon

The legend of the dragoon

System

PlayStation-1


Liberated

December 2, 1999.

Esrb

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Engine

The engine of syrup emulation



Sony wanted Final Fantasy the killer, and The legend of the dragoon There was their response: four discs, bright FMV and budget, rumors, are in tens of millions. Released in 1999 (2000 in North America), it arrived right in the Golden Age JRPGS, with high expectations and a big marketing impetus.

The world of evilness is rich in knowledge. Its Dragoon transformation system adds depths of the fight, and the “supplement” of mechanics-adjusted clicks of the buttons that turn major attacks into combo-holders who are engaged in traditional step-by-step battles. History leaves epic fantasy with many turns, ancient wars and winged warriors.

Despite the strong sales and the faithful fan -baza, The legend of the dragoon never been revised. No sequel, no stroke, not even a cameo PlayStation All-Stars. But the fans are still asking for a revival every time Sony announces something related to RPG, and at this point it is long overdue.

1

Siphon filter

Before the snake made it cool to crouch in ventilation

Gab Logan may not have a stellar firm snake but in 1999, Siphon filter was a big deal. This mixed a third-person firing, a stel-mechanic and an amazingly advanced opponent of the II into one of the most severely developed actions on the original PlayStation.

The players pulled the terrorists at international hot spots, used infrared glasses to notice the lasting and hooked enemies until they caught fire – a feature that became amazing.

Hoting was sharp, the level design was diverse, and the plot had enough late 90-tech nonsense to keep things sharp. He gave birth a few sequel, with Siphon Filter: Shadow Logan PSP was considered a high point, but the franchise was stabbed in the PS2 era. Studio behind it, Bend Studio continued to do Days passedBut the fans still continue to ask: where is the game?

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