Summary
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Franchise Doom, known for fun, gentle shooters with hard stories.
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DOOM 64: Dark atmosphere, slow game, puzzles mix with action.
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Final death: high difficulties, complex cards that are complex for veterans.
A Strawberry Franchise is one of the longest running and most loved in all games, consistently delivering delicate shooters that revise violence every time and demonstrate that FPS games can just count on succeeding. Each game goes on a pretty similar running formula across the corridors and all over the earth, killing demons to save the world, and every title has a slightly different plot or setting up to make things fresh.

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While games are the most famous Gore and Treusomene, companies are actually quite quality and offers a decent narrative thread that prevents the shooting become thoughtless and instead creates a true goal. Each game has its own charm and positives, but there are several stories that sit over the rest and feel more complete and enjoyable for the game.
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Doom 64
Iconic classic with darker edge
N64 title, which was much more than a simple port, Doom 64 This is quite introductory in a franchise that brings a dark, atmospheric design that really plays with settings and the environment. Moody Lighting and a terrible soundtrack made each stage feel like an extended battle that supported all the same trails of previous games, presenting several new own tricks.
The level design was focused more on the puzzles for progression, which pushed the study to a large extent, keeping intensive shootings at the base of the loop. The combination of a slow, more methodical gameplay with difficult actions makes the game feel perfectly pace, and though it may not have been the most interesting storyline, the company is still worth reviewing even today.
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Damn 3
Slowly burning the rethinking of horrors
Damn 3 Perhaps one of the most dramatic shifts in the history of the franchise, choosing a much slow, horrified tone that looked to create tension over time rather than fix the action from start to end. The claustrophobic environments and filled with fear are significantly contrasting with the usual emphasis on speed and aggression.

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With a new engine that allowed for dynamic lighting and expanded sound design, the game increased the immersion in a great way. Possibly Strawberry The universe.
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The final death
Difficulties and challenge on another level
The final death Conducts one of the most difficult companies in the series, which presents two long episodes, which include more than 60 different levels in one title. The combination of community designers and publishing ID software, the game pushed the engine to its limit and raised the card design to new heights.
The game was focused on the complexity and complexity of the map, implementing a few sad stages that often require almost perfect movement and awareness. This proves to the veterans that give them a company that rewards accuracy, unlike any other and remains a strong title in the franchise.
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Doom (1993)
A native era
Starting Strawberry Revolutionary games with their joint combat, maze and aggressive enemy design. His company covers three iconic episodes, each of which demonstrates the intensity of escalation and more and more complex layouts that have become more than significant over the years after the release. Visceral weapons feedback combined with the clicking of the soundtrack makes each level feel as a fight against hell itself.
Even decades through the company remains extremely high quality, thanks to intuitive design and accurate gaming cycle. Each level encourages impulse forward and spatial awareness, requiring both speeds and strategies that represent two aspects that have been forwarded forward to the latest issues. As the basis of the franchise, she established DNA that each next Strawberry The title will expand on.
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Doom (2016)
Revival of the classic formula
Strawberry (2016) He brought a franchise that Rav, who returned with the company that redone the original Lisa paint, which was more than welcomed. Fast, fluctuating and rigid, she emphasized mobility and allowed players to translate freely between weapons and chain together, offering pure fantastic strength based on skill.
The level design is wide and layered, with many secrets and hidden parts that go well with the overall impulse feeling. The company supported by adrenaline, which contained a franchise without compromise, carried out the franchise, and it successfully overcome the design of the old school with modern mechanics, earning its place as one of the most influential modern shooters of the genre.
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Doom 2
Bigger, best and more enemies to kill

Doom 2
- Liberated
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October 10, 1994
Ties II Extended on the original with more complex cards, tougher enemy meetings and the introduction of significant enemies that have now been stuck for three decades. His company is faster and denser than the first game, emphasizing chaotic shootings and brutal resource management that has raised the original experience without leaving too far from what fans loved.

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While he lacks the episodic structure of his predecessor, the 32nd level of the company compensates for the escalation of the challenge and a larger scale, which is still united throughout the play. The game remains the cornerstone of the FPS genre and demonstrated that the following names can accept the original idea and rely on it without sacrificing the DNA that made the first so convincing.
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Dum: Dark centuries
Medieval meets with large muddy weapons
Only trailers sent the goals all over who saw him Dum: Dark centuries This is an absolute trip when it comes to pure chaos FPS and demonic destruction. A story that is told through cinematic slots and Codex records, scattered on the map, and a company that sees players who take more mad sections that no more killer on two legs.
Robotically enhanced dragons and giant mechanical costumes, every action and every shot feels compassionate and satisfactory, and every chapter feels like a significant jump that continues to push off the beach that pushes the planet. He has everything Strawberry The fan may wish much more, and demonstrates that the franchise is still capable of carrying out exceptional companies all this time.
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The death of eternal
Installing the strip is higher than if -Do previously
One of the best games in franchise and no wonder, The death of eternal modern Strawberry at best. More movement and more shotgun for juggling between each meeting is a complex combat puzzle that really rewards aggression and accuracy in such a way that several other games in the genre are approaching. Level design is pure perfection, and the company is a technical showcase both in the enemy and in the world building.
When hell, literally knocking on the door, depends on the player to save humanity and deprive the world from the evil that seeks to destroy it. Each battle is a pure movie, and it is difficult to reduce the controller as soon as the impetus really starts rolling, because there is so much fun and joy that goes from each scene, and every aspect of the game is the highest quality that it was.

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