You got yourself 30 and so that's noticeable cards but what are you doing with them? Freeze them all in magic: Commander Collection, of course! This special card allows you to run as much as you want in your deck, but even you may not have the right commander yet.

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If you are struggling to find a direction to go with your deck or just you need help in which color combination you want to go, we have all the best business technologies you need to consult over your game group.
10
Kadira who called the little one
Bunnies everywhere
If you want a relatively simple commander to bring your rabbits to success, you cannot make a mistake with the Kadira who called the kid. This ORC ranger allows you to make 1/1 tokens for a creature for each other, you control at any time when it causes combat damage to the player.
It works well with the hare, apparent, because you will flood the board with all sorts of two different sources. Cadira also gives you access to green mana that comes with your own token.
9
Duke Ulder Revangard
Many options
At first, the strange choice, Duke Ulder Revenard may seem that he has no synergies with your obvious cards until you look at one of his abilities. At the beginning of the battle on your queue you will be able to give another creature of haste and many. Miriad is a neat mechanic who shines on the commander, because you will be able to make a copy of the attacked creature for each opponent.
With the obvious hare, you will be able to swing with one, make two additional copies, and make six tokens, believing that you have no other copies in the game. Continue this on the turn -two, and you have the army in no time.
8
Arabela, abandoned doll
Thousands of eyes are watching you
One of the disadvantages in the stated pad deck is that none of your rabbits are able to increase on its own. You may have several dozen of them, but at the end of the day they are all only 1/1 and 2/2. That's where Arabela comes, an abandoned doll.

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At any time, when Arabela attacks, you will be able to harm each opponent equal to the creatures you manage with a capacity of two or less. You also get a life equal to the number of creatures. Because you spam the board dozens and near the rabbits, you will be able to hit the opponents for significant damage at each attack.
7
Emiel blessed
Close blessing
Similar to Duke Ulder Revengard, Emiel Blessed has a very strong ability to allow you to receive repeatedly so that the statements are obvious to enter the fight that goes again and again. For three mana you can expel another creature you control, just to return it immediately to the battlefield.
Although useful for eliminating removal, you will use it to make more and more rabbits with instant speed. With a healthy ramp package and some others enter the Battlefield triggers, you will have more rabbits than you know what to do.
6
Nethroi, the top of death
Can't say dead
Another amazing choice that opens a lot of space for potential, NetHroi, Apex of Death is a white, black and green creature that not only allows you to run three colors in your deck, but also a neat way to bypass the napkins and the removal of spells.
If Nethroi mures, you will be able to return any number of creatures with a total capacity of ten or less on the battlefield. Because each obvious hare is 2/2, you can save five one trigger mechanism, giving 25 pins tokens at a time. Getting Black Access also means that you have many options for a better delete package, and the best death run in the game.
5
Finneas, ace archer
Tokens and rabbits together
If you want a more related approach, you can always replace Finneas, Ace Archer as a commander. This rabbit has the ability that causes when he attacks by putting on every rabbit and a tokens you control, which is a great way to increase the power of your little bunnies.

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Once you have a total joint capacity of ten or more, you will be able to draw a card. You want a lot of spelling spells safety, because you need to attack a lot with it, but once you go, maybe your opponents can do to stop you.
4
Caesar, Emperor Legion
Versatility in the command zone
Because you have so many rabbits running, you do not mind losing some of them behind a very strong trigger. With Caesar, Emperor Legion, you can translate your rabbits to do incredible harm to one of your opponents.
Caesar has three abilities, but for the most part you will not use the first, as this is contrary to your rabbit strategy. The other two abilities allow you to donate to another being:
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Draw a postcard and lose life.
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Damage to the opponent equal to the number of tokens the creature you control.
There are many ways to use these abilities, and with the access to black you can make sure you never allow the hare of the obvious stick in the cemetery for a long time.
3
Jetmir, Nexus Revels
Army of many
There are several commanders who are better located than Jetmir, Nexus from Revel for the deck that manifests itself. Jetmir rewards your extensive Go Strategy by providing bonus scaling, the more creatures you have.

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You only need to play three statements to get Jetmir online, giving your rabbits +3/ +0 and giving them all vigilance, trampling and double blows. You want to save Jetmir if you can swing on the opponent by dropping it after the attack of your opponent or when the opponent comes out.
2
Delney, Streetwise Lookout
Triggers wildly
A fascinating approach to the deck of the building, Delney, Streetwise Lookout gives a more overall bonus to its rabbits. The devalt is loaded with two abilities to help you press the damage. They are the following:
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Your creatures with a capacity of two or less cannot be blocked by the creatures of three or more.
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If the ability of one of your creatures with a capacity of two or less trigger, it starts again.
This allows you to consult above the battlefield faster than if it used to, because each Zavitsky gives you twice as many tokens.
1
Baylen, hay
One rabbit that cannot be stopped
There is one absolute All-Star commander for the hare of the obvious deck, and it is Baylen, Haymaker, Red, Green and White Creature, which has many potential.
Baylen is loaded with three abilities, each helping you promote the game in your favor, and the trigger, which is the best as not. Better yet, your deck will be in the top three colors to maximize the use of your tokens, both to give them bonuses, so make them more, so you never have enough tokens.

- Franchise
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Magic: Collection
- Original release date
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August 5, 1993
- The number of players
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2+
- Age recommendation
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13+
- Length per game
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Variable