Awakening of the dune should be attributed to the teaching wheels of sand

Video game hours are the most important. When you first download a brand new game, you may have said goodbye to $ 60 to $ 70. But work hours will determine whether you are ready to say goodbye to 60 to 70 hours of your life. When I first launch a new game, I often ask myself: “Will it be what you should spend so much time?”

Dune hours: Awakening leaves something desired in this regard. The point is not that the start of the game does not do good work, demonstrating what ahead, but rather, opening the Game Force training missions on the players, which are mostly unnecessary.

Have you never been to the Arakis?

Of course, any game game like Dune: Awakening will need some textbooks, but in the end you must allow the player to understand yourself; DUN: Awakening will be of great benefit from this approach.

When you first come to the Arakis, after choosing a native planet and a set of skills for your character, you include in the movement and textbook to combat the subsequent introduction into the main mechanics of the dune world. I would claim it was necessary. After all, any game of action and adventure in this area should still have the main textbooks on how to move, control the work and how to fight.

Outside the introductory mission, players are conducted through various textbooks characteristic of the game, including how to overcome the arcis, how to build shelters and how to remain moisturizing in the relentless desert. All of them are well designed and useful, but by the progress of the past what I considered the last textbooks that I was offered, I discovered a brand new set of textbooks that seemed to carry me through even more gameplay mechanics manually.

Our textbooks are measured over the centuries

View of Aracis from the Dune Space Ship: Awakening.

This abundance of textbooks creates two effects, one positive and one negative. For the first time, the subtleties of these textbooks and missions are hinted at incredibly deep gameplay, full of complex systems and mechanics that all speak beautifully with each other; What I believe is a distinctive feature of any wonderful game of skill and survival.

But, secondly, and more urgently, these textbooks create a suffocating and restrictive conditions of gameplay. In a sense, it is felt that there is no possibility for organic opening. Moreover, these textbooks often do not specify each individual system, but simply provide the player a simple control list to cross.

For example, an early textbook shows players how to unlock and create a certain set of armor by collecting certain materials. However, I was not taught how to unique a unique research scheme for new sets of armor.

Later, I had to find out how to investigate other types of armor. Although it was fun, I couldn't help but feel as if I was better taught how the gearbox was working, not how to unlock one specific fragment of armor, and why this armor is useful. Teach me the system and let me learn how to use it.

But, there is a narrow way through

Player character in Dune: Awakening in the cave.

Points, Managed Tutorials and Environmental Design are the main approaches that most open world games occupy these days. You are guided to one specific goal and indicate how to achieve this goal rather than in a grand system. In many ways, I feel that it turned out to be overly reduced to the genre.

Especially in a game like Dune: Awakening, which is designed to imitate the sense of debt on your mind and resourcefulness to survive the planet as sharp as arcis, over -guided textbooks that last more than ten hours in some cases can be very tiring.

The most disappointment in this effect is that these textbooks, as far as they are restrictive, are also a good sign that should be in Dunn: Awakening. From each of these textbooks, I have learned so much about how these systems communicate with each other and how they can synergize together to give me more characteristic and combat masters.

I started to feel excited about how a full Arakis could look. And yet, part of me wishes me to find it organically, not when she fed a spoon during the awakening hours. If Dune: Awakening should succeed in the long run, players need the opportunity to discover some secrets of the Arakis for themselves.

Yes, in such a complex game as in this one, there should be some on board, otherwise players can be heard for hours, which may be tedious on its own. However, I'm worried that, based on my first 20 hours in Dune: Awakening, I can stuck on an endless quest in the textbooks than the real gameplay. At the end of my time with waking up, I longing for training wheels to leave the sand. Let me eat sand, let me die of dehydration; At least then I wake up something new for myself.


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DUNE: Awakening


Liberated

June 10, 2025

Developer (s)

Funcom

Publisher (s)

Funcom

Engine

Unreal Engine 5

PC release date

June 10, 2025

Xbox Series X | S Date of release

May 20, 2025

PS5 release date

May 20, 2025



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