Ken Levine's long-awaited return to the world of gaming will soon come in the form of Judasa kind of spiritual successor to its foundation BioShock franchise, albeit set in space and with a few key changes to the gameplay. Although there is information about Judas is not exhaustive, there is enough information to identify a few key elements, especially as it relates to setting and aesthetics.
Some have speculated – perhaps as a result of Levine's work history – that Judas will be an experimental and ultimately influential game. While this may well turn out to be the case, it's also clear that it draws inspiration from a number of other projects, including those that the original BioShock inspired as in 2017 miningand even other action RPGs and roguelikes Deathloop or Hades. Aesthetically, Judas seems to continue a consistent visual motif featured prominently in the likes of Round8 Lying Pand it will be interesting to see if this particular artistic trend produces similar narrative or thematic results.

Relatives
Judah's futuristic premise could be a blessing in disguise for BioShock 4
Judas bears similarities to Ken Levine's previous work, but its futuristic aesthetic may be the biggest help to BioShock 4's efforts to stand out.
Judas, P's lies, and the horror of automaton robbers
P's lie and Judah's both highlight disturbing robot enemies
For a game inspired by the story of Pinocchio, Lying P surprisingly awful. Much of its tone can be attributed to its distinctly dark atmosphere: the game certainly follows most of the visual tropes associated with the horror genre. But horror Lying P digs a little deeper below that surface level, burrowing into the players' psyches, playing with their understanding of what it means to be human.
Lying PThe main character is, for all intents and purposes, a robot. Sure, he's advanced, but he's still a robot made of springs and gears, not flesh and blood. Various enemies Lying Psledding through the ups and downs of an eerie valley, remind us of the ugly truth behind the hero's very existence, of the fine line between man and monster that lies at the heart of the game's narrative.
Judas seems to be playing with similar ideas. The game will take place aboard a huge spaceship called the Mayflower, which is controlled by computers and controlled by three automatons: Tom, Hope and Nefertiti, who have different views on the meaning of life and humanity. Besides these central characters there are more mundane enemies that seem to follow the nostalgic design of the robots as nightmare versions Jetsonwith Rosie. It is through these enemies Judas can refer to the same visual and thematic criteria as and Lying P.
Judah can offer another perspective on the lie of P.'s automata
With such a fundamentally different story, both in terms of plot and presentation, Judas one would expect him to use his auto-enemies and characters in a very different way than Lying P. One interesting parallel between the games is their recontextualization of technology: Judas“Robots are designed for specific purposes—some are focused on cleaning, others are cooks, and so on—but they've abandoned those initial directives and become aggressive. It's like how Lying P introduces its robot companions by subverting their utility and turning them into unexpected killing machines.
But Judas is clearly different in terms of its setting, so maybe it can play with that concept in a different way. Being so far from Earth, cut off from your basic familiarity with home, is a premise that lends itself particularly well to horror, so the inclusion of these hideous, violent automatons and their perceived betrayal can strike in a different way.