As a reconstructed oblivion can fix alignment

As one of the most popular parties in Older scrollsa lot of fans Forgetting Looking forward to more news about a possible stoaster or remasters. And finally Oblivion is redone It would seem confirmed by the leak after a few months of rumors. Developed by Virtuos Studios, Forgetting It will be remasters, not a full of a remake. Despite the fact that they were remasters, the rumors stated that some of its systems such as struggle and stealth were remodeled.

While the original Forgetting It was a hit when released, it had some systems that either older or were not well executed even at that time. Pattern ForgettingThe alignment system that is unbalanced and difficult to master. One of the biggest problems with ForgettingAlignment is a scaling of enemies, while its skills system essentially makes the player's character weak as the level. Fixing this will need several settings in some systems and major overhaul others.

Related

After Oblivion, TES 6 has the perfect plan that added a unique area type

Oblivion has one unique area that did not match its potential, and this is what “Senior Scrolls 6” can take advantage.

Problem with the Oblivion Level SystemA Gate-One-Scol-Oblivion

ForgettingThe alignment system is known to be technical and unbalanced. Players choose a drug or custom class at the beginning of the game, giving seven basic skills, the rest as minor skills. Basic skills are calculated on alignment, with minor skills that affect only attribute modifiers.

Skills determine how good a character is in something, such as destruction, coneration, restoration, heavy armor, blocking, blade and dull. In total, there are 21 skills that can be enhanced to a maximum of 100. There are also skills that do not work, such as alchemy, furtive, athletics, commodity and pronunciation. Because non -combat skills can become the main skills, the Kvatch hero can improve these skills and level without improving their combat skills. Because at the level of enemies with the player, it can create an unbalanced gameplay, where enemies become much more powerful than a player, leading to inappropriate scenarios such as random bandits that wear glass armor.

The result is a system where you can complete the main quest, at the level of 1 or 2. Forgetting Does not reward players when they become stronger, and instead all enemies become damaged, not threatening. Another question is that the specialization in a certain assembly can cause a mismatch between the attribute and alignment point. For example, reproduction of the magician destruction and distribution of the skills of destruction as the basic skill leads to the level of this skill too quickly, which will lead to loss in attributes and creating an unbalanced nature that fights greater difficulties.

Fixing the Oblivion alignment system

Players work around this, Min/Maxing and knowing about alignment problems in advance, but it doesn't help new players who don't know about the system. ForgettingThe alignment system, in fact, makes the hero Kvatch weaker as the level, and there is no mechanic who does not work that punishes any player who does not know how the alignment system works.

Oblivion is redone According to rumors, changes in some of the original mechanics. This may improve ForgettingAlignment in several ways, including turning to alignment based on XP, an enemy scaling from the progression of character and the implementation of the reconstruction system. The enemy level may be in range in certain areas, as in modern RPG, where signs that do not exceed can leave and return later if they are more powerful. Enemies can also have a scaling of mining, so bandits and goblins do not carry one of the best gears in the game at higher levels.

Skills can still increase with experience, but players will not be closed in the concentration of some, or default to amazing behavior as jumping in place to improve acrobatics. The attributes should also be overhauled, and they can be fastened by including multipliers or average. The answer is also very important, so players are not punished for no min/maximum.


The Elder Scrolls IV: Page Oblivion Page Cover

The Elder Scrolls IV: Settlement

Liberated

March 20, 2006

Esrb

M for mature: blood and mountains, language, sexual topics, use of alcohol, violence

Engine

Havok, Speedtree, Gamebryo



Leave a Comment