Batman: Arkham Shadow is a blank canvas for the Arkhamverse lore and revels in the possibilities it has as yet another prequel. Now the Rat and the Rat King are called the key figures Batman: Arkham Shadow's story, for example, while doctors Harleen Quinzel and Jonathan Crane are certainly up to no good and will likely find their place in the narrative as well. Even so, it cannot be understated how vital it is to see District Attorney Harvey Dent in the flesh—before that flesh is half mutilated, anyway.
There is a possibility that Harvey will refuse completely Batman: Arkham Shadow not becoming Two-Face, but even if this physical transformation happens late in the game with a late boss fight, it could be entirely worthwhile and unique in its presentation as a one-time in the Arkhamverse's murky history with the character. As a villain who was given boss battles, making him on par with other antagonists in the Arkhamverse, Two-Face has always only consisted of stealth encounters, and when that's how he was brought back to interpret him as Shadow at least it might be more interesting through the lens of VR and thus through the eyes of the Dark Knight.
Two-Face Arkhamverse is a two-for-two in frustrating boss fights
At the end of c Arkham Cityafter the credits roll and Catwoman is free to play so she can retrieve her belongings, find loot all over Arkham City, and finally claw Two-Face, the half-scarred coin becomes the real boss. His health bar appears when players arrive deep enough in the museum to find him and his band of thugs, and defeating him ends the encounter without having to eliminate any of his lackeys.
Two-Face has some meat on his bones because it takes knocking him to the floor multiple times to completely deplete his health, however this gives nearby loyalists the ability to close the distance and drop the clip while shooting Selina Kyle.
rather, Arkham KnightA two-faced boss fight made him appear after Batman had subdued a number of thugs at Miagani's Kingston Bank. Two-Face can be taken down just as quickly as any normal henchman in this encounter, making him prone to Multi-Fear Takedowns, but all enemies must be tackled for a successful completion. This weakens the clash altogether and really makes Two-Face seem like an inconsequential and out of place villain compared to all the other characters that Batman personally escorts into the GCPD's main holding cell in Batman: Arkham Knight.
However, it would be hard to imagine a boss fight for Two-Face as anything other than a stealth encounter, as he's a regular guy with an assortment of weapons, and all of his most interesting traits are psychological, which isn't easy to translate into actual gameplay. So Two-Face went overboard in the traditional third-person way Arkham games and a VR title may be one of the last chances it has to demonstrate that it has something new or nuanced to offer.
Batman: Arkham Shadow has the same gameplay formula as other installments in the franchise, but what the other entries don't have is an authentic POV that allows you to view and experience encounters in a different way. Stealth is incredibly faithful to the Shadowand if Harvey does become Two-Face and gets another stealth encounter, he might feel unique enough to climb out of the floor grate and literally hit Two-Face with the players' own hands as they hold the remote before grabbing the perch.
It's not known what a two-faced boss fight might look like Shadow because it's really hard to predict whether he'll make that transition in the game or not. in any case, Shadow there are several ways to give Two-Face a boss fight instead of just rehashing old designs, because his adaptation of the mechanics and systems in VR would be refreshing alone, and that's not even considering how special it would be to have a quality encounter with Harvey himself before will he ever decide to start throwing coins in the air for murderous purposes.