Dun: Awakening has been a great success for the Funcom developer, reaching a peak of just under 200,000 players when launching. Many fans were positive about the game, but one sphere that received a lot of grief is a deep desert Endgame, which was described as a place for “vacationers without life” and “completely deprived of any significant content.”
These are some pretty harsh words, but a deep desert is a place where you can do as much as you like. Unfortunately, a lot of PVP fights in a deep desert, in fact, is reduced to the one who has the best birdwatter, because the fans also recently complain about how much air combat struggle prevails in the field in Dune: awakening.
DUNE: AMA Awakening addresses complaints about Deep Desert Pvp
In recent Reddit Ama from Dune: Team Awakening (Thanks to PC Gamer), several PVP complaints have been considered, and the effort that Funcom makes to try and do better. Three universal goals were explained by director Villar Somerbak, and this was to make sure that players make “significant decisions” about how to collect their vehicles, make sure the PVP is “reliable, responsive and clearly”, as well as “solve problems with the movement and rubber band.”

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Now for bad news. Many fans suggested Funcom that the creation of deep desert zones that are exclusive to the ground combat can be a solution to PVP experience, where the birdwatter is prevalent, but the creative director Joel Baylas beat this idea, explaining that the idea of ”not” and that specialized areas will not be.
However, the silver lining is that BYLOS acknowledges that the car's ratio to the ground combat “does not adjust to our sympathy”, and that there are some changes in the pipeline that will “fight the main vision. One of the changes that are taken into account.
Unfortunately, many key details are quite rare because Funcom is apparently “planning and watching people playing and finding the right moments,” so if it is nice to know what complaints are listening, don't expect any solutions soon.

DUNE: Awakening
- Liberated
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June 10, 2025
- Developer (s)
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Funcom
- Publisher (s)
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Funcom
- Engine
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Unreal Engine 5
- PC release date
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June 10, 2025
- Xbox Series X | S Date of release
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May 20, 2025