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How to unlock all ship modules in Helldivers 2
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Which ship upgrades are the first to get in Helldivers 2?
Liberating hostile alien planets is no easy task Hell divers 2. You have to rely not only on your friends in co-op, but also on your ability to summon powerful tricks that can (and will) leave the planet in ruins. Whether that requires calling in airstrikes to drop explosives, sending orbital barriers, or deploying sentries, you'll need every trick at your disposal to gain the upper hand as you battle the Terminids and Automata.
Your tricks, however, must be upgraded to increase their effectiveness in missions of greater difficulty. This can be done by upgrading your ship modules through the ship management terminal located just outside the Armory where you change your titles to Hell divers 2. This is where you spend your hard-earned samples – loads of them!
Below is a list of all the ship modules in the Hell divers 2what they do and the number of patterns needed to unlock them.

Relatives
Helldivers 2: How To Get Pink Samples (Super Uranium)
Can't find a single pink pattern even after completing high level missions in Helldivers 2? That's where you need to go.
Updated on December 20, 2024. By Saqib Mansoor: The Omens of Tyranny update, followed by the release of Urban Legends and the crossover event with Killzone 2, has led to a massive spike in player numbers for Helldivers 2. This includes both returning and new players. To that end, the article has been reworked with some helpful tips aimed at helping players make the right choice when choosing the best ship upgrades for their Super Destroyer.
How to unlock all ship modules in Helldivers 2
You need everything 3830 common (green) samples, 2920 rare (orange) samples, 305 ultra rare (pink) samples, and 335,000 requisitions. to unlock all ship modules Hell divers 2.
You're not going to do that anytime soon. Samples are hard to find, and the chances of finding every sample during a mission are low. Make it a habit to explore all the points of interest on the map to get some samples before mining.
Patterns are shared between all players on the team, so stop killing your teammates to steal their samples!
Center for patriotic management
Ship module |
Description |
General (green) |
rare (orange) |
Very rare (pink) |
Slipa's demand |
---|---|---|---|---|---|
Donation access license |
Support weapons are deployed with the maximum possible ammunition. |
60 |
0 |
0 |
0 |
Optimized the request process |
Stratagem Support Weapon cooldown reduced by 10 percent. |
80 |
40 |
0 |
0 |
Handcarts |
Stratagem backpack cooldown is reduced by 10 percent. |
80 |
60 |
5 |
0 |
Improved packaging methodology |
Support weapons will replenish the maximum number of magazines with the help of resupply boxes. |
150 |
150 |
15 |
20,000 |
Payroll management system |
Support weapon cooldown reduced by 10 percent. |
200 |
200 |
20 |
30,000 |
Orbital guns
Ship module |
Description |
General (green) |
rare (orange) |
Very rare (pink) |
Slipa's demand |
---|---|---|---|---|---|
Explosive shrapnel |
Orbital tricks deal increased damage outside the center of the explosions. |
100 |
0 |
0 |
0 |
More guns |
Orbital Barrage stratagems trigger once more. |
80 |
60 |
0 |
0 |
Zero loading of the breech |
The cooldown of Orbital Tricks is reduced by 10 percent. |
80 |
80 |
10 |
0 |
Monitoring of the atmosphere |
Orbital HE barrages reduce their spread by 15 percent to concentrate fire in a smaller area. |
200 |
150 |
15 |
25,000 |
High density explosives |
Orbital Stratagem's blast radius is increased by 10 percent. |
250 |
200 |
20 |
35,000 |
Hangar
Ship module |
Description |
General (green) |
rare (orange) |
Very rare (pink) |
Slipa's demand |
---|---|---|---|---|---|
Cabin with liquid ventilation |
Eagle stratagem cooldown reduced by 10 percent. |
80 |
0 |
0 |
0 |
Crew Danger Fee |
Eagle Tricks cooldown reduced by 10 percent. |
80 |
40 |
0 |
0 |
Extended weapon compartment |
Eagle tricks can be used one additional time per rearm. |
80 |
80 |
10 |
0 |
XXL weapon compartment |
The Eagle stratagems drop another bomb. |
150 |
150 |
15 |
25,000 |
Advanced crew training |
Eagle's tricks cooldown is further reduced by 10 percent when Eagle uses. |
200 |
250 |
25 |
30,000 |
The bridge
Ship module |
Description |
General (green) |
rare (orange) |
Very rare (pink) |
Slipa's demand |
---|---|---|---|---|---|
Target software update |
Your minimap's line of sight has been increased by 50 meters. |
60 |
0 |
0 |
0 |
Nuclear radar |
Eagle Tricks cooldown reduced by 10 percent. |
80 |
40 |
0 |
0 |
Power steering |
You can drive better and further by throwing a Hellpod. |
80 |
80 |
10 |
0 |
Improved combustion |
Fire-based stratagems increase fire damage by 25 percent. |
200 |
150 |
15 |
25,000 |
Boosting morale |
Cooldown of all stratagems reduced by 5 percent. |
250 |
200 |
20 |
35,000 |
Engineering bay
Ship module |
Description |
General (green) |
rare (orange) |
Very rare (pink) |
Slipa's demand |
---|---|---|---|---|---|
Synthetic additives |
Cooldown of Sentry, Placement, and Resupply stratagems reduced by 10 percent. |
60 |
10 |
0 |
0 |
Advanced construction |
The amount of stratagem health is increased by 50 percent. |
80 |
60 |
5 |
0 |
Quick start system |
Placement stratagems unfold instantly. |
80 |
80 |
10 |
0 |
Extension of the scheme |
Lightning arcs from gimmicks jump to one additional enemy. |
200 |
150 |
20 |
20,000 |
Optimized startup process |
Support Weapon stratagems start immediately with almost zero deployment time. |
250 |
200 |
20 |
30,000 |
Workshop of robotics
Ship module |
Description |
General (green) |
rare (orange) |
Very rare (pink) |
Slipa's demand |
---|---|---|---|---|---|
Dynamic tracking |
The deployment time of stratagems is reduced. |
60 |
20 |
0 |
0 |
Cushioning gel |
Sentry Stratagem ammo is increased by 50 percent. |
80 |
40 |
5 |
0 |
High-quality lubricant |
Sentinels rotate faster to target new enemy targets. |
80 |
80 |
10 |
0 |
Explosive absorption |
Sentinels take 50% less damage from explosions. |
150 |
150 |
20 |
25,000 |
Cross-platform compatibility |
Mortar sentinels determine the priority of firing at designated targets. |
250 |
200 |
30 |
35,000 |
Depending on the type of trick, you have to completely upgrade two categories of ship modules Hell divers 2 to get the most benefit. For example, Engineering Bay and Robotics Workshop together upgrade your sentries and emplacements. The bridge and orbital cannons work together to improve your orbitals.
Which ship upgrades are the first to get in Helldivers 2?
Ship modules are divided into six categories, all of which contain five levels of upgrades Hell divers 2. While you can choose any category of ship modules to upgrade first, their individual upgrade levels must be unlocked sequentially.
This means that you need to unlock the level 1 Orbit Cannon upgrade, for example, before you can unlock it to level 2. You can't go straight to level 5. Since the cost of samples increases with each level and the samples take a long time to grow, you need to be absolutely sure which ship module to unlock first Hell divers 2.
While the long line of ship upgrades can seem overwhelming, follow the simple rules below to help decide what to unlock first. Yes, each ship module does a lot more after maxing it out, but this list is meant to curb confusion among newbies Hell divers 2 players.
- Center for patriotic management – mainly improves the tricks of secondary weapons, reducing their cooldown and cooldown time.
- Orbital guns – mainly improves your Orbital Tricks by reducing their cooldown and increasing the radius of their volleys and burst damage.
- Hangar – mainly improves your Eagle tricks, allowing you to rearm and call in airstrikes and bombardments faster.
- The bridge – mainly increases fire damage and reduces cooldown for all tricks.
- Engineering bay – mainly improves your sentry and setup stratagems by reducing their cooldown and increasing their health
- Workshop of robotics – also mainly improves your sentry and emplacement stratagems by increasing their ammo, turret rotation speed, and resistance to explosive damage.
It's probably a good idea to start upgrading the hangar first. Eagle strikes and bombing runs are incredibly useful Hell divers 2. If you prefer Orbital Strikes and Lasers, start with Orbital Cannons. But choose only one of themand also update the Patriotic Command Center on the side. Everything else comes last.