All Ship Modules (and Unlock Requirements)

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Liberating hostile alien planets is no easy task Hell divers 2. You have to rely not only on your friends in co-op, but also on your ability to summon powerful tricks that can (and will) leave the planet in ruins. Whether that requires calling in airstrikes to drop explosives, sending orbital barriers, or deploying sentries, you'll need every trick at your disposal to gain the upper hand as you battle the Terminids and Automata.

Your tricks, however, must be upgraded to increase their effectiveness in missions of greater difficulty. This can be done by upgrading your ship modules through the ship management terminal located just outside the Armory where you change your titles to Hell divers 2. This is where you spend your hard-earned samples – loads of them!

Below is a list of all the ship modules in the Hell divers 2what they do and the number of patterns needed to unlock them.

Relatives

Helldivers 2: How To Get Pink Samples (Super Uranium)

Can't find a single pink pattern even after completing high level missions in Helldivers 2? That's where you need to go.

Updated on December 20, 2024. By Saqib Mansoor: The Omens of Tyranny update, followed by the release of Urban Legends and the crossover event with Killzone 2, has led to a massive spike in player numbers for Helldivers 2. This includes both returning and new players. To that end, the article has been reworked with some helpful tips aimed at helping players make the right choice when choosing the best ship upgrades for their Super Destroyer.

How to unlock all ship modules in Helldivers 2

Helldivers 2 ship mod effects and samples needed

You need everything 3830 common (green) samples, 2920 rare (orange) samples, 305 ultra rare (pink) samples, and 335,000 requisitions. to unlock all ship modules Hell divers 2.

You're not going to do that anytime soon. Samples are hard to find, and the chances of finding every sample during a mission are low. Make it a habit to explore all the points of interest on the map to get some samples before mining.

Patterns are shared between all players on the team, so stop killing your teammates to steal their samples!

Center for patriotic management

Ship module

Description

General (green)

rare (orange)

Very rare (pink)

Slipa's demand

Donation access license

Support weapons are deployed with the maximum possible ammunition.

60

0

0

0

Optimized the request process

Stratagem Support Weapon cooldown reduced by 10 percent.

80

40

0

0

Handcarts

Stratagem backpack cooldown is reduced by 10 percent.

80

60

5

0

Improved packaging methodology

Support weapons will replenish the maximum number of magazines with the help of resupply boxes.

150

150

15

20,000

Payroll management system

Support weapon cooldown reduced by 10 percent.

200

200

20

30,000

Orbital guns

Ship module

Description

General (green)

rare (orange)

Very rare (pink)

Slipa's demand

Explosive shrapnel

Orbital tricks deal increased damage outside the center of the explosions.

100

0

0

0

More guns

Orbital Barrage stratagems trigger once more.

80

60

0

0

Zero loading of the breech

The cooldown of Orbital Tricks is reduced by 10 percent.

80

80

10

0

Monitoring of the atmosphere

Orbital HE barrages reduce their spread by 15 percent to concentrate fire in a smaller area.

200

150

15

25,000

High density explosives

Orbital Stratagem's blast radius is increased by 10 percent.

250

200

20

35,000

Hangar

Ship module

Description

General (green)

rare (orange)

Very rare (pink)

Slipa's demand

Cabin with liquid ventilation

Eagle stratagem cooldown reduced by 10 percent.

80

0

0

0

Crew Danger Fee

Eagle Tricks cooldown reduced by 10 percent.

80

40

0

0

Extended weapon compartment

Eagle tricks can be used one additional time per rearm.

80

80

10

0

XXL weapon compartment

The Eagle stratagems drop another bomb.

150

150

15

25,000

Advanced crew training

Eagle's tricks cooldown is further reduced by 10 percent when Eagle uses.

200

250

25

30,000

The bridge

Ship module

Description

General (green)

rare (orange)

Very rare (pink)

Slipa's demand

Target software update

Your minimap's line of sight has been increased by 50 meters.

60

0

0

0

Nuclear radar

Eagle Tricks cooldown reduced by 10 percent.

80

40

0

0

Power steering

You can drive better and further by throwing a Hellpod.

80

80

10

0

Improved combustion

Fire-based stratagems increase fire damage by 25 percent.

200

150

15

25,000

Boosting morale

Cooldown of all stratagems reduced by 5 percent.

250

200

20

35,000

Engineering bay

Ship module

Description

General (green)

rare (orange)

Very rare (pink)

Slipa's demand

Synthetic additives

Cooldown of Sentry, Placement, and Resupply stratagems reduced by 10 percent.

60

10

0

0

Advanced construction

The amount of stratagem health is increased by 50 percent.

80

60

5

0

Quick start system

Placement stratagems unfold instantly.

80

80

10

0

Extension of the scheme

Lightning arcs from gimmicks jump to one additional enemy.

200

150

20

20,000

Optimized startup process

Support Weapon stratagems start immediately with almost zero deployment time.

250

200

20

30,000

Workshop of robotics

Ship module

Description

General (green)

rare (orange)

Very rare (pink)

Slipa's demand

Dynamic tracking

The deployment time of stratagems is reduced.

60

20

0

0

Cushioning gel

Sentry Stratagem ammo is increased by 50 percent.

80

40

5

0

High-quality lubricant

Sentinels rotate faster to target new enemy targets.

80

80

10

0

Explosive absorption

Sentinels take 50% less damage from explosions.

150

150

20

25,000

Cross-platform compatibility

Mortar sentinels determine the priority of firing at designated targets.

250

200

30

35,000

Depending on the type of trick, you have to completely upgrade two categories of ship modules Hell divers 2 to get the most benefit. For example, Engineering Bay and Robotics Workshop together upgrade your sentries and emplacements. The bridge and orbital cannons work together to improve your orbitals.

Which ship upgrades are the first to get in Helldivers 2?

Helldivers 2 - Alpha Commander Selfie

Ship modules are divided into six categories, all of which contain five levels of upgrades Hell divers 2. While you can choose any category of ship modules to upgrade first, their individual upgrade levels must be unlocked sequentially.

This means that you need to unlock the level 1 Orbit Cannon upgrade, for example, before you can unlock it to level 2. You can't go straight to level 5. Since the cost of samples increases with each level and the samples take a long time to grow, you need to be absolutely sure which ship module to unlock first Hell divers 2.

While the long line of ship upgrades can seem overwhelming, follow the simple rules below to help decide what to unlock first. Yes, each ship module does a lot more after maxing it out, but this list is meant to curb confusion among newbies Hell divers 2 players.

  • Center for patriotic management – mainly improves the tricks of secondary weapons, reducing their cooldown and cooldown time.
  • Orbital guns – mainly improves your Orbital Tricks by reducing their cooldown and increasing the radius of their volleys and burst damage.
  • Hangar – mainly improves your Eagle tricks, allowing you to rearm and call in airstrikes and bombardments faster.
  • The bridge – mainly increases fire damage and reduces cooldown for all tricks.
  • Engineering bay – mainly improves your sentry and setup stratagems by reducing their cooldown and increasing their health
  • Workshop of robotics – also mainly improves your sentry and emplacement stratagems by increasing their ammo, turret rotation speed, and resistance to explosive damage.

It's probably a good idea to start upgrading the hangar first. Eagle strikes and bombing runs are incredibly useful Hell divers 2. If you prefer Orbital Strikes and Lasers, start with Orbital Cannons. But choose only one of themand also update the Patriotic Command Center on the side. Everything else comes last.

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