Flurry, seeds of mercenaries – one of many legendary creatures you can use as commander Magic: Collection, Released in Crossovers Game with Final Fantasy. Squal is the main character of Final Fantasy VIII, who acts as a party leader and is known for saying “anything” and was a little single.

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Based on the introverted personality and the trend of the squalle to act on its own, the magic Swall card reflects this while wanting to attack alone. The Squall commander's deck acts as a Voltron mixture (giving all focus on one being) as well as on the control deck using the Squall effect.
Deck
Commander: flurry, wage seeds |
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Damn Morader |
Akrassan Squire |
Aven Squire |
Battlegrace Angel |
A blood artist |
Baramir, head of the tower |
Agent Owl |
Braids, swore nightmare |
Burned heart |
Qatar team |
Dauthi Voidwalker |
The disciple of the demon |
Duty died |
Elass Il-Cor |
Cavalry exanguine |
Nic, fearless l'Cie |
Malard meat |
Trail |
Girina, a general who is not |
Kam of false hope |
The knight of glory |
Loran's third way |
Lurrus of the Dream-Den |
A ruthless cat |
Peacekeeper |
Plaguecraftter |
Buser-Black Berserker |
A dedicated Savior |
Self -applant spirit |
Sigified Paladin |
Mental paper |
Exalted archangel |
Westfold Rider |
Zulaport Cutthroat |
Toxic flow |
A deadly dispute |
A generous gift |
The way to exile |
The ball is up to the plow |
Village rites |
Hidden signal |
The regalia is a brotherhood |
The sphere of the commander |
Fellwar Stone |
A gloomy bau |
The key to the city |
Lightning |
Stone's mind |
ORGS Signat |
The robe of the stars |
Salt -Performance |
Swiftfoot Boot |
The sword Animist |
Talisman hierarchy |
Thought the vessel |
Boots Trailblazer |
Vorrac Battlehorns |
Angelic welfare |
An angelic elevation |
Hour Victory |
Idolized |
Impulse switch |
Seal of death |
Teval's jugment |
Insufficient designs |
BrightClimb // Way GrimClimb |
Lactven Castle |
Cathedral of war |
Caves from coils |
Team team |
Hidden yard |
The devastated swamp |
Exotic garden |
Fetid Heath |
Isolated chapel |
x8 plains |
Switch Rogue |
A broken shrine |
Clear, Shadow of Death |
Silent clearing |
x8 swamp |
A tainted field |
The black gate |
The archangel's vault |
Clinic Witch |
Decklist Contains 33 creatures, one witch and 34 land. A flurry is your main attacker, while creatures either control the battlefield, or give a flurry of additional increases.
Key cards
Flurry, seeds of mercenaries
Commander deck, flurry, mercenary – the most important card on the deck. It gives any creature a double blow when he attacks alone, What you always want to do with a flurry. It is important as Every strike will cause another Squall effect For two triggers instead of one.
If the SWCll manages to connect (that is easily done by making it unlocked equipment), you Make a constant back from the cemetery on the battlefield. It allows you Continue re -use permanent who donate yourself for valueThat is the core of the deck.
The Squall effect on a double blow can apply to any creature, but Squall can only resuscitate the cemetery if Swall is one that causes combat damage.
Idolized
You Want to fit as soon as possible to the idolized on a flurryBecause it will provide a flurry with a large increase in the stat when it attacks itself. At least, idolized, will give A +2/ +2 statistics to which it is attached, which only grows, the longer the game continues.
Usually the disadvantage of the aura in the Voltron deck is that when the creature is removed, the aura does not adhere. However with a flurry, You can recover idolized from the cemetery And put it on a flurry as soon as you start attacking it again.
Lurrus of the Dream-Den
Lurrus of the Dream-Den acts as a secondary deck commander, Offering a similar effect on a squall but without having to attack. Lurus Allows you to throw any permanent spells that cost two or less mana from the cemetery.
The map with Lurrus is not expelled, so until it is removed from the cemetery in other ways, you can always redo any spell you play with Lurrus at the next turn.
Lurrus is very useful for Processing your best useful cardsEspecially those that allow you to rehearse other cards directly from your library. You can use the Lurrus effect only once for turnoverBut you can put it on the Swall effect to re -use the same card several times in one turn cycle.
Exalted archangel
Exalted is the most important key word on deck. It gives a creature that attacks alone +1/ +for Every instance of sublime on the battlefield. For example, if four constant sublime, a creature that only attacks will receive +4/ +4 to its statistics.
Exalted archangel – this Best card to get a sublime, As it gives it to every creature. Notable If the creature has several sublime instances, all of them will trigger as if they were separate cards. Archangel Sublime quickly turns your lonely attacker into a large -scale threat, and one that can sometimes bring anyone to just one attack.

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How to play on deck
Glass, seed deck Based on the attack only with a flurry, causing sublime abilities and connection to damage to rewind your best permanent ones for constant use. This allows you to sacrifice your creatures without fear, as a flurry can easily return them.
A The main way to control the field. Maps such as damn Marader, Marader Fleshbag and a ruthless executioner do this, and have a three -and -less value that allows you to return them back and make another mass sacrifice every time it connects to damage.
If these creatures that make them sacrifice, come to the best sacrifice, because as soon as the effect decides, they tend to do nothing on the battlefield, and better in the cemetery to collect.
Removal on deck slightly unconventional, focused on on permanent ones that can delete problem constant rather than at institutes or magicians. Thanks to the Swall recourse, the Doom and Grim Baible seal is becoming much stronger. They provide more focused removal While your forced victims can help cleanse weak creatures.
You Want to put equipment on a flurry that makes it unlocked For example, the Brotherhood of Regalia and Mental Paper. This makes it easier to connect to damage and you do not need to worry about playing a flurry in battle.
To bring anyone from the game through the damage to the commander, the commander must cause them 21 or more combat damage. This is easy to do with Swick because it gives itself a double blow with all the sublime triggers.
A The basic condition of winning on deck wins through the fight. Although you attack only one creature, Swall is very threatened with its rough ability to break. You Often won't lead to zero life but instead bring them through the commander's damage.
A The greatest weakness of the deck is excessive dependence on the squall. Unfortunately, when Squall is deleted, your deck becomes much weaker. This is not how to build Voltron decks. Fortunately, there is a good handful of equipment that provides squirrel to make it more complicated. If you do not have access to a squall, you will have to use your set of control cards to slow your opponents Until you can throw a flurry.

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