Resident Evil is a series that successfully rethink itself several times. One of these rethinking took place for Re7 when the series was first -person. Since then, there has been another first -person title and a few third -person storage title. So the series has not yet threw the old kind of camera.

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Emotionally rather than biologically.
Fans are divided into whether the series should be completely back to the classic point of view or follow the first person. After all, both camera viewing have proved that they can work with the series. However, the third person is a little better, and here are the reasons.
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Feels more like a character involved
One of the goals viewing the first -person camera is that he puts you in the character's shoes and makes you feel more like them. However, in this process it can sometimes make the character you control, feel more like an empty vessel you fill.
This is a shame in the Resident Evil series because it contains a bunch of charming and pretty main characters such as Chris, Jill, Leon and Claire. You want them to feel the main part of the story and it happens when the game is in the third person.
One of the aspects of the first-person Resident Evil game, which does not usually evaluate the third person, is the fight. Many non -residents of evil first -person games have an exceptional fight, but the fight in Re7 and the village can sometimes be clumsy. Capcom seems to be much better in developing Gunplay and melee fight.
This is shown in several recent Reedent Evil Remeys, as the fight against monsters is incredibly satisfying in these games. This can be explained by several CAPCOM best games, also the third person, so the studio has more experience of this type of combat.
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Lets unlock the suits
Because you don't see the character playing from the first person, there is no need for unlocked costumes. However, additional outfits for the main characters have been the main product of the series over the years.

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We saw Claire put on a motorcycle, Jill Cosplay as Regina with Dino Crisis, Leon Don – a swirling suit and more. Dressing your characters in unique and, sometimes joking outfits, can be an interesting way to confuse things, especially at the extra games after you have already won the game.
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Third -person games can still be scary
One argument for the benefit of first-person games is that they are more terrible. It makes sense, because you are naturally immersed in what is happening, and not having the opportunity to see that around you makes you more uncertain.
However, this is not the way third -person games cannot be scary. Remake Resident Evil 2 2019 proved this. In the end, the view of the camera did not make the pursuit of Mr. X X less horrible. So, this is not the way being the third person means that the game must be more oriented.
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Swap segments have a greater impact
Capcom loves the character exchange sequence in the Resident Evil games. These are the moments when you move from the game as the main character to a bit of control of the side character. For example, where you play like Ashley in Re4 or Sherry in Re2.
These segments usually work better from a third person because of your ability to see your character. This serves as a constant reminder that you play as someone else that makes these sequences feel unique.
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Better for exploration and puzzles
Resident Evil is not just in the fight and fighting. Navalki is a huge part of the experience. In fact, some Re games are considered one of the best horror headlines. Many puzzles in these games are due to the fact that you are examining gems, keys, emblems or other such items. Thus, intelligence is also vital in these names.
Both the puzzle and intelligence solution are better on the third person. The reason for this is simply associated with your enhancement of the field of view. It is easy to see everything around you and possible places where important items are hiding.
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The characters may have a prominent wear
What is not always in the Games Resident Evil, but noticeably features in the Removian Re2 is wearing characters. By the end of Re2, Leon and Claire are covered with dirt and scratches. Leon is even tied up. It really helps sell a punished adventure they have just been.

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This only works in a third -person game, because, in the first person, you don't see the character. Probably that's why much of the damage done by Ethan during first -person games is aimed at his hands because you can see them.
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More according to the roots of the series
While the first Resident Evil games were technically not the third person, fixed corners of the camera much closer to this camera than to the first person. A few pure third -person titles then followed them in Re4, Re5, Re6 and “Revelation”.
Thus, the resident evil was created by a third -person horror series for a long time before first -person games came. Therefore, although games with a new point of view are good, they don't always feel like a resident evil. Sometimes it seems like you play a completely different horror series.

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