Summary
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Doom 3 deviated from the rapid battle series, choosing the elements of survival of horror.
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DOOM 64 fighting was methodical with the emphasis on the atmosphere, but there was not enough variety.
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DOOM Eternal Against the fight against new weapons and enemy projects, offering exciting gameplay.
A Strawberry The franchise is one of the most popular and influential video game history, helping revolutionize the first -person shooter genre and form the design of many such games. His main force was always his struggle, throwing players into the fierce actions against the Horde of Demons when they moved through the levels and possessed different weapons to reach this goal.

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Yes, Strawberry Games with the best fight – these are the ones that can capture the crazy spirit, which the series always showed, providing a smooth game process that appreciates the constant movement and remains fun. When these elements are well resolved, games give experience that can fit a few headings in the genre.
7
Damn 3
Doom Bover has experienced serious changes in this game
Once the series became known for a quick step and permanent movement, Damn 3 was released to make radical changes to the game style. Unlike what players used to, the game chose a slower approach without grabbing the dynamism that the series always had and often felt more like a horror than FPS.
This is a heavier movement and a permanent focus on the jumps make the fight Damn 3 It is very different from the fact that the fans were expecting from the franchise. The need to switch between flashlights and weapons in the dark areas also did not match the good flow of the game, and although the schedules and the atmosphere are interesting, the fight is not as pleasant as in other records.
6
Doom 64
A very different entry in the franchise
Originally Doom 64 He was intended solely as a console game, and his PC -port arrived in many years. The title introduced a darker appearance, more atmospheric soundtrack and fighting a less frantic pace; Although she kept classic weapons from Doom 2Everyone received reconstructed sprites, and he added Unmaker, a laser gun that is enhanced when the player finds Demon Keys hidden in the stages.
Despite the hard arsenal and the presence of new enemies, Doom 64 Removed iconic figures such as Revenants and Arch-Viles, which have affected combat diversity. The main character's movement gained more inertia, creating a “floating” feeling that fits the accent on the atmosphere, but reduced dynamism; The fight is still working well, with unique scenarios and well-thought-out problems, but it is more and more methodically than other games.
5
Doom 2
Little improvements for the first game

Doom 2
- Liberated
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October 10, 1994
Although this is a continuation of one of the most popular games if -the, Doom 2 He suggested a modest expansion of the content of the first game, improving only what you need. Some new weapons were added as well as new enemies for players, while the main FPS mechanics did not see serious changes, and above all the intense pace set in 1993. Strawberry Remained intact.

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Although this does not bring radical changes, Doom 2 He remembered to expand the elements that made the original so bright. Adding a super firing changed the fighting rhythm, giving greater impact in meetings with close quarters, as well as with more complex cards and more variety the game was important because it retained the frantic essence and even more secured the franchise.
4
Doom (1993)
Fighting in this death – one of the most fun and important in the series
First Issue Strawberry Franchise vio -shook the video game market, creating numerous pillars that later names FPS will use and deliver a frantic game process that several series managed to copy. Although his fight was simple but intense, 1993 Strawberry Was filled with levels of maze, full of diverse enemies that forced the players to switch weapons according to the various demons found along the way.
Fast movement, based on a permanent running and crazy pace, invisible in the early 1990s, also made a great contribution to the success of the game and a strong heritage. Although now it looks just next to modern records, given that the release period he put a tough, unforgettable fight that provides 1993 Strawberry The place among the best names of FPS, which if -are done.
3
Doom (2016)
Reboot upgraded what Doom always did best
Responsible for the revival of the entire franchise, the release of 2016 Strawberry He upgraded his whole fight without giving up the roots that always determined the game, turning into an even more fun game. Thanks to the agile movement and the constant speed, the players were urged never to stand still, creating an explosive rhythm of the game process, which makes the overall experience so convincing from start to end in each participation in the arena.

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Animation, especially when the player murder the glory on the enemy, also improves the quality, making this reboot one of the most well -executed in the history of the series. Just like the original launch changed the genre, it again brought something fresh in the game FPS for a modern audience, providing an aggressive gameplay with a strong level design throughout the company.
2
Dum: Dark centuries
Walked a crazy pace but with greater attention to fighting
Dum: Dark centuries Provides one of the most crazy games in the franchise, keeping the same explosive pace that recently gave players, but more focusing on fighting the hero against demons. The change is visible in the movement of the character, who feels a little slower and with heavy armor markedly tank during chaotic meetings.
One highlight that makes the fight so satisfying is the new Shield SAW weapon that allows you to block both overlapping entrance blows and thwart enemies with spinning. Although a rather radical turn on the long -standing formula, it fits perfectly into the franchise style, adding fresh depth without undermining the main identity of the series.
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The death of eternal
One of the best combat systems in all the franchise
Drawing on a quick style set in the 2016 release, The death of eternal pushed the series “Fighting to Extreme Level, adding a lot of innovations to the game process that has already been engaged. Each classic weapon, such as a gun, heavy gun and plasma rifle, acquired new modifications that opened fresh variants in the battle, not to mention a brand new transmission.
These supplements combined with the smarter and more sophisticated enemy design, attached by looters that create some of the most violent fighting, make EternalThe fight is even better, because the players must master the movement outside the tireless speed to avoid severe punishment. As a result, the game provides one of the most pleasant impressions in the whole series, satisfying the veterans and welcoming the aliens.

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