7 Days To Die: best bonuses, ranking

Key conclusions

  • Spend your points wisely – some power-ups stand out more than others, like Grease Monkey for faster vehicle creation.
  • The best barter is crucial early on – get a 5% discount from merchants on essentials like a pot.
  • Think parkour – jump higher, fall further and avoid injury with this essential survival feature.



Liberation 7 days to die 1.0 saw many new players trying the game for the first time. As they progress, they will need to make smart decisions about which perks best suit their needs. In the mid to late game, players will be able to use Grandpa's Forgettin' Elixir to redistribute their bonuses. However, in the early days, choosing the right bonuses is critical to survival.

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Players must spend points wisely. While there are many great bonuses 7 days to death there are some that stand head and shoulders above others. This article will discuss the best bonuses in the game.


11 A greased monkey

Make vehicles faster

Riding a minibike 7 days before death


Grease Monkey is a great early bonus. By putting just one point in Grease Monkey, the player will find many more vehicle logs while looting different POIs. The faster the player reads 20 car magazines, the faster he can create a minibike.

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Players will be able to pick up the bike after completing the first set of missions and unlocking the second level of missions. Although a bicycle is very useful, motorized vehicles are always the best choice. The Grease Monkey perk will dramatically increase the speed at which players unlock all vehicles, including the Gyrocopter.

10 The best barter

Save the dukes early on

Visiting Trader Bob 7 days before his death


Dukes are easy to find in the late game. However, during the first few weeks, players may find it difficult to collect enough dukes to buy items from merchants. The initial prices of traders are high. It is highly unlikely that players will be able to afford much from traders during the first week of the game.

By investing a point in Better Barter, the player will receive a 5% discount. when purchasing goods from merchants. Although it is not much, it can be enough to allow the player to buy some important items in the early game, such as a pot and some medicine.

9 Rescue operations

Start saving resources from day one

Using a wrench in 7 days to die

7 days to death is a game that encourages players to save everything they see. Once the player finds the wrench, they should consider placing a point in Salvage Operations. The first rank of this bonus will give the player the opportunity to find more tools and parts in the loot.


This can help not only build a good supply of resources, but also make a few extra dukes by selling surplus goods to merchants. This bonus also increases the amount of damage dealt by Lifesaving Tools and also reduces their durability cost.

8 Pain tolerance

Take the shot like a pro

Escape from the bear in 7 days to die

One thing players will struggle with for the first few days is stun damage. Stun damage can be fatal. When stunned, the player's movement speed is practically reduced to zero for a few seconds. This allows enemies to take a few extra swings before the player can escape.


The first rank of pain tolerance does two things; reduces HP loss by 5%, and it reduces the player's chance of being stunned by an enemy by 20%. This can be incredibly useful during the first Blood Moon, as the player will most likely take a few hits throughout the night.

7 Weapon Perk

An option for all preferences

Fight zombies with a machete in 7 days to death

The choice of weapon perk is very important. Players should try to stick to the same melee and ranged weapons. In the early stages, this will most likely be a bow and one of the lower level stone weapons such as a spear or a bone hilt. Weapon perk options can be seen below:

  • Spear Master
  • Pummel Pit
  • Skull crusher
  • Boyanist
  • Deep cuts
  • Electric shocker
  • Archery


The most useful of these early on are Electrocutioner, Cuts Deep, and Spear Master, as they offer fairly large weapon damage boosts. Increased damage means that it takes fewer hits to take down an enemy. The fewer hits a player has to take, the longer their weapon will last before needing repairs.

6 Brave adventurer

Get the best rewards for completing missions

Brave adventurer perk 7 days before death

Most players will complete missions daily. Completing each level as quickly as possible is great for figuring out the location of all the traders in the game. After completing the mission, the player will be given a number of reward options to choose from.

For the most part, the early rewards are pretty lackluster. The Daring Adventurer perk increases the amount of Dukes the player receives for completing a mission. It also improves the quality of traders' stocks. The first level of this bonus gives players 5% more Dukes after completing a mission. While that doesn't sound like a lot, it adds up over time.


5 Doctor

Heal more efficiently

Doctor Perk 7 days before death

Players will take countless injuries while exploring and destroying enemies. Players will experience sprained and broken bones, bleeding and more. Each healer rank greatly increases the effectiveness of aid items. Not only that, but players will get more experience for using help items after putting a point into this bonus.

The first rank of the healer, allows the player to heal faster, get more health from medicinal items, get 100% more experience for using help items, and it causes splints and bandages to heal sprains instantly. This is an advantage to have no matter what build a player chooses.


4 Cardio

Run like the wind

The player holds the machete 7 days before death

On the first day, the player will have a shockingly low level of fitness. They can barely run more than a few feet without having to stop to catch their breath. If the player runs out of stamina, they will become much more vulnerable when attacked by zombies.

Stamina is required to perform almost all actions in the game. Running, swimming, aiming, hitting, and looting all cost stamina points. The first level of Cardio will increase the player's stamina regeneration rate while sprinting by 20%. Although 20% may seem like a small amount, it has a very significant effect on a player's athletic ability.


3 Mother's burden

Collect more materials

Mining stones 7 days before death

The player will always be in an endless cycle of collecting resources, crafting and upgrading defenses. Because of this, players will spend most of their time mining materials such as stone, iron, and brass.

The first rank of Motherload gives the player a 20% boost to the amount of materials they collect while using tools. This applies to everything – from stone to wood. The faster players can gather resources, the faster they can build a quality base that can withstand undead attacks.

2 Miner 69'er

The perfect addition to Motherload

Cut down a tree in 7 days to die


It's impossible to talk about Motherload without mentioning the Miner 69'er. Each rank of this perk significantly reduces the stamina cost of tools. Players can chop down trees and mine rare minerals for longer periods of time thanks to this bonus.

Only the first level of this perk increases tool damage by 10% and block damage by 30%. It also reduces the amount of stamina it costs to swing. Players will receive an 8% reduction for standard swing and a 15% reduction for power attacks with tools. Players will also find more tools and parts in loot containers that can be useful for upgrading and modifying their tools.

1 Parkour

Jump to the rental, fall further and more

The player stands on top of a building 7 days before death


Parkour is a must-have advantage 7 days to death. This bonus gives players several abilities. This includes being able to jump higher, jump with less stamina, fall further before getting hurt, and it can even completely eliminate the possibility of a player breaking a leg.

The second rank of Parkour gives the player the ability to jump higher than the undead. This is an ideal option for getting out of dangerous situations. If a player can jump higher than an opponent, then they can easily jump out of harm's way. No matter what build a player is aiming for, it's always worth putting at least two points into Parkour.

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